Pleiades, Superstar

Pleiades, Superstar

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 2-5-0
71%
Meta
-1.3
Perf
2.9
Surp
1.0
Diff
Verdance, Thorn of the Rose
20:80
R1 CC
Round 1: Loss vs Mark Tay (Verdance, Thorn of the Rose) - Expected: 20:80
Prism, Awakener of Sol
65:35
R2 CC
Round 2: Win vs hideto takagi (Prism, Awakener of Sol) - Expected: 67:33
Victor Goldmane, High and Mighty
55:45
R3 CC
Round 3: Loss vs yuki ideue (Victor Goldmane, High and Mighty) - Expected: 55:45
Dash I/O
!
60:40
R4 CC
Round 4: Loss vs 広朗 大澤 (Dash I/O) - Expected: 60:40, favorite upset
Cindra, Dracai of Retribution
25:75
R5 CC
Round 5: Loss vs Stephen Miller (Cindra, Dracai of Retribution) - Expected: 25:75
Fai, Rising Rebellion
R6
R6 CC
Round 6: Win vs Ryosuke Nakata (Fai, Rising Rebellion) - Expected: Not enough data (2 matches)
Dorinthea Ironsong
R7
R7 CC
Round 7: Loss vs Hiroaki Miyamura (Dorinthea Ironsong) - Expected: Not enough data (3 matches)
dropped 3-3-0
67%
Meta
-0.1
Perf
2.8
Surp
1.4
Diff
Fang, Dracai of Blades
!
60:40
R1 CC
Round 1: Loss vs Hiroki Goto (Fang, Dracai of Blades) - Expected: 60:40, favorite upset
Arakni, Marionette
60:40
R2 CC
Round 2: Win vs Tatsuaki Tsuchida (Arakni, Marionette) - Expected: 58:42
Gravy Bones, Shipwrecked Looter
50:50
R3 CC
Round 3: Win vs Shuto Ushiro (Gravy Bones, Shipwrecked Looter) - Expected: 48:52
Florian, Rotwood Harbinger
40:60
R4 CC
Round 4: Loss vs 佑紀 丸田 (Florian, Rotwood Harbinger) - Expected: 41:59
Fang, Dracai of Blades
60:40
R5 CC
Round 5: Win vs Sota Amitsu (Fang, Dracai of Blades) - Expected: 60:40
Oscilio, Constella Intelligence
45:55
R6 CC
Round 6: Loss vs Jacob Clements (Oscilio, Constella Intelligence) - Expected: 47:53

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.