Levia, Shadowborn Abomination

Levia, Shadowborn Abomination

3 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 2-4-0
67%
Meta
-0.7
Perf
3.1
Surp
1.3
Diff
Jarl Vetreiði
R1
R1 CC
Round 1: Loss vs Eric Dauernnheim (Jarl Vetreiði) - Expected: Not enough data (2 matches)
Arakni, Marionette
R2
R2 CC
Round 2: Win vs Joel Vanderleek (Arakni, Marionette) - Expected: Not enough data (9 matches)
Verdance, Thorn of the Rose
!!
25:75
R3 CC
Round 3: Win vs Edmondo Mazzulli (Verdance, Thorn of the Rose) - Expected: 27:73, underdog victory
Cindra, Dracai of Retribution
40:60
R4 CC
Round 4: Loss vs Sam Cameron (Cindra, Dracai of Retribution) - Expected: 41:59
Florian, Rotwood Harbinger
R5
R5 CC
Round 5: Loss vs Hayden Christoffersen (Florian, Rotwood Harbinger) - Expected: Not enough data (9 matches)
Prism, Awakener of Sol
R6
R6 CC
Round 6: Loss vs Jacob Snow (Prism, Awakener of Sol) - Expected: Not enough data (5 matches)
dropped 2-2-1
100%
Meta
-0.5
Perf
2.5
Surp
1.0
Diff
Dash I/O
50:50
R1 CC
Round 1: Win vs Alexander Burnett (Dash I/O) - Expected: 50:50
Gravy Bones, Shipwrecked Looter
R2
R2 CC
Round 2: Loss vs Griffin Meyers (Gravy Bones, Shipwrecked Looter) - Expected: Not enough data (8 matches)
Victor Goldmane, High and Mighty
R3
R3 CC
Round 3: Draw vs Brendan Schmidt (Victor Goldmane, High and Mighty) - Expected: Not enough data (3 matches)
Dash I/O
50:50
R4 CC
Round 4: Win vs Aydan Basher (Dash I/O) - Expected: 50:50
Arakni, Marionette
R5
R5 CC
Round 5: Loss vs Joe Canton Encarnacion (Arakni, Marionette) - Expected: Not enough data (9 matches)
dropped 0-1-0
0%
Meta
-0.4
Perf
0.4
Surp
0.0
Diff
Cindra, Dracai of Retribution
40:60
R1 CC
Round 1: Loss vs Evan Brook (Cindra, Dracai of Retribution) - Expected: 41:59

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.