Oscilio, Constella Intelligence

Oscilio, Constella Intelligence

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

35th 2-5-0
57%
Meta
-1.5
Perf
3.5
Surp
1.0
Diff
Dorinthea Ironsong
45:55
R1 CC
Round 1: Loss vs Okamoto Natsuki (Dorinthea Ironsong) - Expected: 47:53
Verdance, Thorn of the Rose
55:45
R2 CC
Round 2: Loss vs Yuusuke Kiguchi (Verdance, Thorn of the Rose) - Expected: 54:46
Ira, Scarlet Revenger
55:45
R3 CC
Round 3: Win vs Hayate Nakamura (Ira, Scarlet Revenger) - Expected: 57:43
Cindra, Dracai of Retribution
45:55
R4 CC
Round 4: Win vs Ken Kuwahara (Cindra, Dracai of Retribution) - Expected: 43:57
Kayo, Armed and Dangerous
40:60
R5 CC
Round 5: Loss vs Keith Tan (Kayo, Armed and Dangerous) - Expected: 42:58
Puffin, Hightail
55:45
R6 CC
Round 6: Loss vs Adam Hove (Puffin, Hightail) - Expected: 57:43
Kano, Dracai of Aether
50:50
R7 CC
Round 7: Loss vs Katsuya Hirai (Kano, Dracai of Aether) - Expected: 52:48
dropped 1-4-0
60%
Meta
-1.5
Perf
2.4
Surp
0.6
Diff
Cindra, Dracai of Retribution
45:55
R1 CC
Round 1: Loss vs Ken Kuwahara (Cindra, Dracai of Retribution) - Expected: 43:57
Dash I/O
40:60
R2 CC
Round 2: Loss vs Shou Miyahara (Dash I/O) - Expected: 42:58
Kano, Dracai of Aether
50:50
R3 CC
Round 3: Win vs 藤田 隼輔 (Kano, Dracai of Aether) - Expected: 52:48
Vynnset, Iron Maiden
55:45
R4 CC
Round 4: Loss vs Kazuaki Fujimoto (Vynnset, Iron Maiden) - Expected: 54:46
Florian, Rotwood Harbinger
55:45
R5 CC
Round 5: Loss vs Yudai Shimizu (Florian, Rotwood Harbinger) - Expected: 55:45

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.