Levia, Shadowborn Abomination

Levia, Shadowborn Abomination

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 4-3-0
29%
Meta
+1.6
Perf
3.0
Surp
2.6
Diff
Gravy Bones, Shipwrecked Looter
30:70
R1 CC
Round 1: Loss vs Jordyn Denver (Gravy Bones, Shipwrecked Looter) - Expected: 32:68
Fang, Dracai of Blades
!!
20:80
R2 CC
Round 2: Win vs Matthew Legesse (Fang, Dracai of Blades) - Expected: 20:80, underdog victory
Riptide, Lurker of the Deep
R3
R3 CC
Round 3: Win vs Kyle Dockum (Riptide, Lurker of the Deep) - Expected: Not enough data (4 matches)
Prism, Awakener of Sol
60:40
R4 CC
Round 4: Win vs Shereena Decano (Prism, Awakener of Sol) - Expected: 58:42
Kayo, Armed and Dangerous
10:90
R5 CC
Round 5: Loss vs Scott Corell (Kayo, Armed and Dangerous) - Expected: 8:92
Arakni, Marionette
40:60
R6 CC
Round 6: Win vs Zachary Wallach (Arakni, Marionette) - Expected: 41:59
Verdance, Thorn of the Rose
25:75
R7 CC
Round 7: Loss vs Mark Smith (Verdance, Thorn of the Rose) - Expected: 26:74
dropped 1-4-0
20%
Meta
-0.6
Perf
1.6
Surp
0.6
Diff
Kayo, Armed and Dangerous
10:90
R1 CC
Round 1: Loss vs Alex Conde (Kayo, Armed and Dangerous) - Expected: 8:92
Fang, Dracai of Blades
20:80
R2 CC
Round 2: Loss vs Remle Macasinag (Fang, Dracai of Blades) - Expected: 20:80
R3
R3 CC
Round 3: Win vs None (Unknown)
Dash I/O
35:65
R4 CC
Round 4: Loss vs Tader Kammeyer (Dash I/O) - Expected: 36:64
Oscilio, Constella Intelligence
45:55
R5 CC
Round 5: Loss vs Ryan Miller (Oscilio, Constella Intelligence) - Expected: 44:56

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.