Riptide, Lurker of the Deep

Riptide, Lurker of the Deep

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 3-4-0
57%
Meta
-0.1
Perf
2.9
Surp
1.4
Diff
Kayo, Armed and Dangerous
55:45
R1 CC
Round 1: Win vs Scott Corell (Kayo, Armed and Dangerous) - Expected: 56:44
Verdance, Thorn of the Rose
20:80
R2 CC
Round 2: Loss vs David Avezov (Verdance, Thorn of the Rose) - Expected: 18:82
Kayo, Armed and Dangerous
55:45
R3 CC
Round 3: Loss vs Jonah Overholt (Kayo, Armed and Dangerous) - Expected: 56:44
Kayo, Armed and Dangerous
55:45
R4 CC
Round 4: Win vs Javier Calderon (Kayo, Armed and Dangerous) - Expected: 56:44
Cindra, Dracai of Retribution
45:55
R5 CC
Round 5: Win vs Jesus Barraza (Cindra, Dracai of Retribution) - Expected: 45:55
Gravy Bones, Shipwrecked Looter
25:75
R6 CC
Round 6: Loss vs Gabriel Kammeyer (Gravy Bones, Shipwrecked Looter) - Expected: 26:74
R7
R7 CC
Round 7: Loss vs Max Noman ()
dropped 1-3-0
100%
Meta
-1.2
Perf
2.2
Surp
0.5
Diff
Teklovossen, Esteemed Magnate
R1
R1 CC
Round 1: Loss vs Jake Marohl (Teklovossen, Esteemed Magnate) - Expected: Not enough data (6 matches)
Teklovossen, Esteemed Magnate
R2
R2 CC
Round 2: Win vs Jake Morin (Teklovossen, Esteemed Magnate) - Expected: Not enough data (6 matches)
Levia, Shadowborn Abomination
R3
R3 CC
Round 3: Loss vs Karl Massera (Levia, Shadowborn Abomination) - Expected: Not enough data (4 matches)
Fang, Dracai of Blades
!
65:35
R4 CC
Round 4: Loss vs Jacob Steimer (Fang, Dracai of Blades) - Expected: 67:33, favorite upset

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.