Prism, Awakener of Sol

Prism, Awakener of Sol

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

5th 6-1-0
100%
Meta
+2.1
Perf
3.2
Surp
3.7
Diff
Oscilio, Constella Intelligence
55:45
R1 CC
Round 1: Win vs Jarrett Yu (Oscilio, Constella Intelligence) - Expected: 54:46
Verdance, Thorn of the Rose
60:40
R2 CC
Round 2: Win vs Joel Halvars (Verdance, Thorn of the Rose) - Expected: 59:41
Oscilio, Constella Intelligence
55:45
R3 CC
Round 3: Win vs Leonardo Baranzano (Oscilio, Constella Intelligence) - Expected: 54:46
Riptide, Lurker of the Deep
60:40
R7 CC
Round 7: Win vs Johnny Vretlind (Riptide, Lurker of the Deep) - Expected: 59:41
Cindra, Dracai of Retribution
50:50
R8 CC
Round 8: Win vs Niklas Bengtsson (Cindra, Dracai of Retribution) - Expected: 52:48
Oscilio, Constella Intelligence
55:45
R9 CC
Round 9: Win vs Dennis Fröberg (Oscilio, Constella Intelligence) - Expected: 54:46
Arakni, Marionette
55:45
R10 CC
Round 10: Loss vs Konrad Niva (Arakni, Marionette) - Expected: 55:45
dropped 1-2-0
67%
Meta
-0.7
Perf
1.9
Surp
0.8
Diff
Gravy Bones, Shipwrecked Looter
!
65:35
R1 CC
Round 1: Loss vs Oscar Ålund (Gravy Bones, Shipwrecked Looter) - Expected: 67:33, favorite upset
Victor Goldmane, High and Mighty
45:55
R2 CC
Round 2: Win vs lilli Mack (Victor Goldmane, High and Mighty) - Expected: 43:57
Azalea, Ace in the Hole
!
65:35
R3 CC
Round 3: Loss vs Mikael Lundberg (Azalea, Ace in the Hole) - Expected: 65:35, favorite upset

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.