Fai, Rising Rebellion

Fai, Rising Rebellion

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 3-2-0
60%
Meta
+0.9
Perf
2.5
Surp
2.0
Diff
Vynnset, Iron Maiden
R1
R1 CC
Round 1: Win vs Jake Bowar (Vynnset, Iron Maiden) - Expected: Not enough data (6 matches)
Ira, Scarlet Revenger
R2
R2 CC
Round 2: Win vs Elliott Rinke (Ira, Scarlet Revenger) - Expected: Not enough data (5 matches)
Kano, Dracai of Aether
R3
R3 CC
Round 3: Loss vs Jon Gibson (Kano, Dracai of Aether) - Expected: Not enough data (6 matches)
Arakni, 5L!p3d 7hRu 7h3 cR4X
!!
30:70
R4 CC
Round 4: Win vs Tyler Danielewicz (Arakni, 5L!p3d 7hRu 7h3 cR4X) - Expected: 30:70, underdog victory
Arakni, 5L!p3d 7hRu 7h3 cR4X
30:70
R5 CC
Round 5: Loss vs David Reitenbach (Arakni, 5L!p3d 7hRu 7h3 cR4X) - Expected: 30:70
dropped 1-4-0
80%
Meta
-1.4
Perf
2.4
Surp
0.8
Diff
Kayo, Armed and Dangerous
R1
R1 CC
Round 1: Loss vs Omar Soubra (Kayo, Armed and Dangerous) - Expected: Not enough data (4 matches)
Prism, Awakener of Sol
35:65
R2 CC
Round 2: Loss vs Will Rea (Prism, Awakener of Sol) - Expected: 36:64
Vynnset, Iron Maiden
R3
R3 CC
Round 3: Loss vs Daniel Winckler (Vynnset, Iron Maiden) - Expected: Not enough data (6 matches)
Florian, Rotwood Harbinger
R4
R4 CC
Round 4: Win vs Geoffrey Hunt (Florian, Rotwood Harbinger) - Expected: Not enough data (8 matches)
Levia, Shadowborn Abomination
R5
R5 CC
Round 5: Loss vs Claire Stanfield (Levia, Shadowborn Abomination) - Expected: Not enough data (6 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.