Riptide, Lurker of the Deep

Riptide, Lurker of the Deep

4 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

50%
Meta
+1.4
Perf
6.1
Surp
3.5
Diff
Prism, Awakener of Sol
45:55
R1 CC
Round 1: Win vs Codi Barnett (Prism, Awakener of Sol) - Expected: 44:56
Nuu, Alluring Desire
!
60:40
R2 CC
Round 2: Loss vs Drew Peastrel (Nuu, Alluring Desire) - Expected: 60:40, favorite upset
Arakni, Marionette
55:45
R3 CC
Round 3: Win vs Nghia Tran (Arakni, Marionette) - Expected: 54:46
Dorinthea Ironsong
!
35:65
R4 CC
Round 4: Win vs Joshua Lau (Dorinthea Ironsong) - Expected: 36:64, underdog victory
Enigma, Ledger of Ancestry
50:50
R5 CC
Round 5: Win vs Pierre-Nicolas Perrin (Enigma, Ledger of Ancestry) - Expected: 50:50
Zen, Tamer of Purpose
!
35:65
R6 CC
Round 6: Win vs Raven Williams (Zen, Tamer of Purpose) - Expected: 33:67, underdog victory
Cindra, Dracai of Retribution
45:55
R7 CC
Round 7: Loss vs JONATHAN HENLEY (Cindra, Dracai of Retribution) - Expected: 46:54
Ira, Scarlet Revenger
55:45
R8 CC
Round 8: Win vs Austin Henson (Ira, Scarlet Revenger) - Expected: 56:44
Prism, Awakener of Sol
45:55
R9 CC
Round 9: Loss vs Austin Somers (Prism, Awakener of Sol) - Expected: 44:56
Arakni, Marionette
55:45
R10 CC
Round 10: Loss vs Tonin ''Nini'' Veshi (Arakni, Marionette) - Expected: 54:46
Viserai, Rune Blood
R11
R11 CC
Round 11: Win vs Justin Fernandes (Viserai, Rune Blood) - Expected: Not enough data (5 matches)
Kano, Dracai of Aether
30:70
R12 CC
Round 12: Loss vs Tyler Zeringue (Kano, Dracai of Aether) - Expected: 32:68
dropped 4-3-0
14%
Meta
+1.4
Perf
3.6
Surp
3.8
Diff
Oscilio, Constella Intelligence
35:65
R1 CC
Round 1: Loss vs Ashton Dorsey (Oscilio, Constella Intelligence) - Expected: 37:63
Prism, Awakener of Sol
45:55
R2 CC
Round 2: Loss vs Logan Reinert (Prism, Awakener of Sol) - Expected: 44:56
Enigma, Ledger of Ancestry
50:50
R3 CC
Round 3: Win vs Nicholas Porter (Enigma, Ledger of Ancestry) - Expected: 50:50
Oscilio, Constella Intelligence
!
35:65
R4 CC
Round 4: Win vs Andrew Blackwell (Oscilio, Constella Intelligence) - Expected: 37:63, underdog victory
Zen, Tamer of Purpose
!
35:65
R5 CC
Round 5: Win vs Jeffery Fredrickson (Zen, Tamer of Purpose) - Expected: 33:67, underdog victory
Kano, Dracai of Aether
!
30:70
R6 CC
Round 6: Win vs Majin Bae (Kano, Dracai of Aether) - Expected: 32:68, underdog victory
Kano, Dracai of Aether
30:70
R7 CC
Round 7: Loss vs Zak Miller (Kano, Dracai of Aether) - Expected: 32:68
dropped 2-3-0
100%
Meta
-0.7
Perf
2.3
Surp
0.4
Diff
Nuu, Alluring Desire
60:40
R1 CC
Round 1: Win vs Kent Summerour (Nuu, Alluring Desire) - Expected: 60:40
Nuu, Alluring Desire
60:40
R2 CC
Round 2: Win vs Sophia Claire (Nuu, Alluring Desire) - Expected: 60:40
Enigma, Ledger of Ancestry
50:50
R3 CC
Round 3: Loss vs Samuel Young (Enigma, Ledger of Ancestry) - Expected: 50:50
Viserai, Rune Blood
R4
R4 CC
Round 4: Loss vs Douglas Jones (Viserai, Rune Blood) - Expected: Not enough data (5 matches)
Viserai, Rune Blood
R5
R5 CC
Round 5: Loss vs Daniel Hayslip (Viserai, Rune Blood) - Expected: Not enough data (5 matches)
dropped 2-2-0
25%
Meta
+0.2
Perf
1.8
Surp
1.8
Diff
Zen, Tamer of Purpose
35:65
R1 CC
Round 1: Loss vs Randall Robinson (Zen, Tamer of Purpose) - Expected: 33:67
Aurora, Shooting Star
45:55
R2 CC
Round 2: Loss vs Adam Kershaw (Aurora, Shooting Star) - Expected: 44:56
Ira, Scarlet Revenger
55:45
R3 CC
Round 3: Win vs Payne Ummerteskee (Ira, Scarlet Revenger) - Expected: 56:44
Prism, Awakener of Sol
45:55
R4 CC
Round 4: Win vs Logan Reinert (Prism, Awakener of Sol) - Expected: 44:56

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.