Riptide, Lurker of the Deep

Riptide, Lurker of the Deep

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

34th 4-3-0
29%
Meta
+1.3
Perf
3.1
Surp
4.2
Diff
Vynnset, Iron Maiden
25:75
R1 CC
Round 1: Loss vs Alessandro Sgura (Vynnset, Iron Maiden) - Expected: 25:75
Ira, Scarlet Revenger
R2
R2 CC
Round 2: Win vs Szymon Biesiekierski (Ira, Scarlet Revenger) - Expected: Not enough data (5 matches)
Vynnset, Iron Maiden
25:75
R3 CC
Round 3: Loss vs Luca McClure (Vynnset, Iron Maiden) - Expected: 25:75
Kassai of the Golden Sand
R4
R4 CC
Round 4: Win vs Luca Capoccioni (Kassai of the Golden Sand) - Expected: Not enough data (6 matches)
Cindra, Dracai of Retribution
45:55
R8 CC
Round 8: Win vs Andrea Ronchi (Cindra, Dracai of Retribution) - Expected: 43:57
Rhinar, Reckless Rampage
40:60
R9 CC
Round 9: Loss vs Emanuele Tozzi (Rhinar, Reckless Rampage) - Expected: 38:62
Rhinar, Reckless Rampage
!
40:60
R10 CC
Round 10: Win vs Gianluca Razza (Rhinar, Reckless Rampage) - Expected: 38:62, underdog victory
dropped 0-4-0
25%
Meta
-1.1
Perf
1.1
Surp
0.0
Diff
Oscilio, Constella Intelligence
15:85
R1 CC
Round 1: Loss vs Mirko Dolce (Oscilio, Constella Intelligence) - Expected: 16:84
Oscilio, Constella Intelligence
15:85
R2 CC
Round 2: Loss vs Marco Ridolfi (Oscilio, Constella Intelligence) - Expected: 16:84
Dash I/O
50:50
R3 CC
Round 3: Loss vs Michele Calise (Dash I/O) - Expected: 50:50
Jarl Vetreiði
35:65
R4 CC
Round 4: Loss vs Salvatore Valenti (Jarl Vetreiði) - Expected: 33:67

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.