Valda, Seismic Impact

Valda, Seismic Impact

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

54th 2-4-0
67%
Meta
-0.9
Perf
3.0
Surp
2.7
Diff
Riptide, Lurker of the Deep
R1
R1 CC
Round 1: Loss vs Octavio chaparro beltran (Riptide, Lurker of the Deep) - Expected: Not enough data (5 matches)
Puffin, Hightail
65:35
R2 CC
Round 2: Win vs Luis Eduardo Garcia Mena (Puffin, Hightail) - Expected: 64:36
Victor Goldmane, High and Mighty
55:45
R3 CC
Round 3: Loss vs Pedro Josafat Valdez De León (Victor Goldmane, High and Mighty) - Expected: 56:44
Tuffnut, Bumbling Hulkster
R4
R4 CC
Round 4: Loss vs Oscar Rodríguez (Tuffnut, Bumbling Hulkster) - Expected: Not enough data (4 matches)
Arakni, Marionette
40:60
R8 CC
Round 8: Loss vs Marco Antonio Jiménez García (Arakni, Marionette) - Expected: 41:59
Jarl Vetreiði
!
30:70
R9 CC
Round 9: Win vs Arnulfo Gonzalez (Jarl Vetreiði) - Expected: 32:68, underdog victory
dropped 1-3-0
50%
Meta
-1.0
Perf
2.0
Surp
0.8
Diff
Kassai of the Golden Sand
40:60
R1 CC
Round 1: Loss vs Brandon Ortiz (Kassai of the Golden Sand) - Expected: 38:62
Cindra, Dracai of Retribution
!
65:35
R2 CC
Round 2: Loss vs Liz Suastes (Cindra, Dracai of Retribution) - Expected: 65:35, favorite upset
Aurora, Legacy of Tempest
R3
R3 CC
Round 3: Win vs Sebastián Estrella (Aurora, Legacy of Tempest) - Expected: Not enough data (8 matches)
Ira, Scarlet Revenger
45:55
R4 CC
Round 4: Loss vs Oscar Vargas (Ira, Scarlet Revenger) - Expected: 47:53

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.