
Prism, Awakener of Sol
2 players • Match results by round
Tip: Click any player row to see detailed round-by-round calculations
Round-by-Round Breakdown
Win probabilities rounded to nearest 5% for consistency with match display
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| Round | Opponent | Expected | Result |
|---|---|---|---|
| R1 | Victor Goldmane, High and Mighty | 45% | Win |
| R2 | Arakni, Marionette | 65% | Win |
| R3 | Victor Goldmane, High and Mighty | 45% | Win |
| R4 | Kassai of the Golden Sand | 50% | Win |
| R8 | Oscilio, Constella Intelligence | 65% | Win |
| R9 | Oscilio, Constella Intelligence | 65% | Win |
| R10 | Kassai of the Golden Sand | 50% | Loss |
| R11 | Fai, Rising Rebellion | 85% | Win |
| R12 | Ira, Scarlet Revenger | 45% | Loss |
Round-by-Round Breakdown
Win probabilities rounded to nearest 5% for consistency with match display
Swipe left to see all columns →
| Round | Opponent | Expected | Result |
|---|---|---|---|
| R1 | Teklovossen, Esteemed Magnate | 50% | Loss |
| R2 | Cindra, Dracai of Retribution | 70% | Win |
| R3 | Jarl Vetreiði | 60% | Win |
| R4 | Kayo, Underhanded Cheat | 50% | Win |
| R8 | Arakni, Marionette | 65% | Win |
| R9 | Kassai of the Golden Sand | 50% | Loss |
| R10 | Katsu, the Wanderer | 50% | Win |
Legend
Performance Metrics
% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.
Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.
Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.
Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.