Ser Boltyn, Breaker of Dawn

Ser Boltyn, Breaker of Dawn

1 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

54th 7-5-0
100%
Meta
+1.0
Perf
6.0
Surp
3.4
Diff
Vynnset, Iron Maiden
R1
R1 CC
Round 1: Win vs Garrett Brown (Vynnset, Iron Maiden) - Expected: Not enough data (2 matches)
Arakni, Marionette
R2
R2 CC
Round 2: Loss vs Travis McDaniel (Arakni, Marionette) - Expected: Not enough data (8 matches)
Arakni, Marionette
R3
R3 CC
Round 3: Win vs Ryu San jose (Arakni, Marionette) - Expected: Not enough data (8 matches)
Oscilio, Constella Intelligence
R4
R4 CC
Round 4: Win vs Illuvial Arnett (Oscilio, Constella Intelligence) - Expected: Not enough data (6 matches)
Rhinar, Reckless Rampage
R5
R5 CC
Round 5: Loss vs Nicholas Hoover (Rhinar, Reckless Rampage) - Expected: Not enough data (2 matches)
Kayo, Armed and Dangerous
R6
R6 CC
Round 6: Win vs Aaron Franklin (Kayo, Armed and Dangerous) - Expected: Not enough data (7 matches)
Victor Goldmane, High and Mighty
R7
R7 CC
Round 7: Win vs Cole Torres (Victor Goldmane, High and Mighty) - Expected: Not enough data (3 matches)
Pleiades, Superstar
R8
R8 CC
Round 8: Win vs Emery Powell (Pleiades, Superstar) - Expected: Not enough data (1 matches)
Florian, Rotwood Harbinger
R9
R9 CC
Round 9: Loss vs Joshua Rath (Florian, Rotwood Harbinger) - Expected: Not enough data (6 matches)
Florian, Rotwood Harbinger
R10
R10 CC
Round 10: Loss vs Marco Marcelli (Florian, Rotwood Harbinger) - Expected: Not enough data (6 matches)
Gravy Bones, Shipwrecked Looter
R11
R11 CC
Round 11: Loss vs Randall Robinson (Gravy Bones, Shipwrecked Looter) - Expected: Not enough data (8 matches)
Arakni, Marionette
R12
R12 CC
Round 12: Win vs Ryan Rich (Arakni, Marionette) - Expected: Not enough data (8 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.