Riptide, Lurker of the Deep

Riptide, Lurker of the Deep

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 2-4-0
50%
Meta
-0.0
Perf
2.0
Surp
1.3
Diff
Dash I/O
R1
R1 CC
Round 1: Loss vs Colin Marshall (Dash I/O) - Expected: Not enough data (9 matches)
Verdance, Thorn of the Rose
10:90
R2 CC
Round 2: Loss vs Isaac Loren (Verdance, Thorn of the Rose) - Expected: 10:90
Fang, Dracai of Blades
R3
R3 CC
Round 3: Win vs Tabitha Stehman (Fang, Dracai of Blades) - Expected: Not enough data (8 matches)
Verdance, Thorn of the Rose
10:90
R4 CC
Round 4: Loss vs Alexander Hembroff (Verdance, Thorn of the Rose) - Expected: 10:90
Dash I/O
R5
R5 CC
Round 5: Win vs Peter Sundholm (Dash I/O) - Expected: Not enough data (9 matches)
Cindra, Dracai of Retribution
35:65
R6 CC
Round 6: Loss vs Theodore Tan (Cindra, Dracai of Retribution) - Expected: 33:67
dropped 2-4-0
83%
Meta
-0.8
Perf
3.2
Surp
1.6
Diff
Dorinthea Ironsong
R1
R1 CC
Round 1: Loss vs William Bradshaw (Dorinthea Ironsong) - Expected: Not enough data (9 matches)
Prism, Awakener of Sol
R2
R2 CC
Round 2: Loss vs Ezekiel Morrison (Prism, Awakener of Sol) - Expected: Not enough data (9 matches)
Ira, Scarlet Revenger
R3
R3 CC
Round 3: Win vs DJ Breithaupt (Ira, Scarlet Revenger) - Expected: Not enough data (8 matches)
Cindra, Dracai of Retribution
!
35:65
R4 CC
Round 4: Win vs jaystin teets (Cindra, Dracai of Retribution) - Expected: 33:67, underdog victory
Rhinar, Reckless Rampage
R5
R5 CC
Round 5: Loss vs Jonah Overholt (Rhinar, Reckless Rampage) - Expected: Not enough data (4 matches)
Marlynn, Treasure Hunter
R6
R6 CC
Round 6: Loss vs augustine shim (Marlynn, Treasure Hunter) - Expected: Not enough data (6 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.