Lyath Goldmane, Vile Savant

Lyath Goldmane, Vile Savant

3 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 2-3-0
100%
Meta
-0.9
Perf
2.5
Surp
1.1
Diff
Dash I/O
R1
R1 CC
Round 1: Loss vs Angel Fernandez (Dash I/O) - Expected: Not enough data (7 matches)
Verdance, Thorn of the Rose
!
70:30
R2 CC
Round 2: Loss vs Bea Budnik (Verdance, Thorn of the Rose) - Expected: 69:31, favorite upset
Verdance, Thorn of the Rose
70:30
R3 CC
Round 3: Win vs Justin Schrudder (Verdance, Thorn of the Rose) - Expected: 69:31
Kassai of the Golden Sand
R4
R4 CC
Round 4: Win vs Matthew Rawlings (Kassai of the Golden Sand) - Expected: Not enough data (5 matches)
Puffin, Hightail
R5
R5 CC
Round 5: Loss vs Ning Liu (Puffin, Hightail) - Expected: Not enough data (5 matches)
dropped 1-3-0
75%
Meta
-1.1
Perf
2.4
Surp
0.7
Diff
Fai, Rising Rebellion
R1
R1 CC
Round 1: Loss vs Mercy Bickell (Fai, Rising Rebellion) - Expected: Not enough data (2 matches)
Cindra, Dracai of Retribution
!
35:65
R2 CC
Round 2: Win vs Carson Allen (Cindra, Dracai of Retribution) - Expected: 36:64, underdog victory
Verdance, Thorn of the Rose
!
70:30
R3 CC
Round 3: Loss vs John Zapata (Verdance, Thorn of the Rose) - Expected: 69:31, favorite upset
Oscilio, Constella Intelligence
55:45
R4 CC
Round 4: Loss vs Alexander Vore (Oscilio, Constella Intelligence) - Expected: 55:45
dropped 1-2-0
67%
Meta
-0.5
Perf
1.3
Surp
0.4
Diff
Cindra, Dracai of Retribution
35:65
R1 CC
Round 1: Loss vs Joshua Frailey (Cindra, Dracai of Retribution) - Expected: 36:64
Arakni, Marionette
65:35
R2 CC
Round 2: Win vs Ian Campbell (Arakni, Marionette) - Expected: 64:36
Oscilio, Constella Intelligence
55:45
R3 CC
Round 3: Loss vs nathan ericksen (Oscilio, Constella Intelligence) - Expected: 55:45

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.