
Fai, Rising Rebellion
1 players • Match results by round
Tip: Click any player row to see detailed round-by-round calculations
46th • 7-5-0
42%
Meta
+1.4
Perf
6.2
Surp
4.4
Diff
Round 3: Loss vs Griffin Meyers (Gravy Bones, Shipwrecked Looter) - Expected: 61:39, favorite upset
Round 4: Win vs Jamin Welch (Vynnset, Iron Maiden) - Expected: 33:67, underdog victory
Round 8: Win vs Edison Yue (Verdance, Thorn of the Rose) - Expected: 38:62, underdog victory
Round 9: Win vs Angel Fernandez (Dash I/O) - Expected: 37:63, underdog victory
Round 11: Win vs Shimon Bandiel (Verdance, Thorn of the Rose) - Expected: 38:62, underdog victory
Round 12: Loss vs Arjun Garg (Gravy Bones, Shipwrecked Looter) - Expected: 61:39, favorite upset
Meta Fit
42% (5/12 favorable matchups)
Performance
+1.4 Wins (5.6 expected, 7 actual)
Surprise
6.2 total deviation
Difficulty
4.4 difficulty points
Round-by-Round Breakdown
Win probabilities rounded to nearest 5% for consistency with match display
Swipe left to see all columns →
| Round | Opponent | Expected | Result |
|---|---|---|---|
| R1 | Lyath Goldmane, Vile Savant | 70% | Win |
| R2 | Cindra, Dracai of Retribution | 50% | Win |
| R3 | Gravy Bones, Shipwrecked Looter | 60% | Loss |
| R4 | Vynnset, Iron Maiden | 35% | Win |
| R5 | Cindra, Dracai of Retribution | 50% | Win |
| R6 | Arakni, Marionette | 40% | Loss |
| R7 | Verdance, Thorn of the Rose | 40% | Loss |
| R8 | Verdance, Thorn of the Rose | 40% | Win |
| R9 | Dash I/O | 35% | Win |
| R10 | Verdance, Thorn of the Rose | 40% | Loss |
| R11 | Verdance, Thorn of the Rose | 40% | Win |
| R12 | Gravy Bones, Shipwrecked Looter | 60% | Loss |
Legend
Win
Loss
Draw
Unknown Opponent
!
!!
Performance Metrics
Meta
% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.
Perf
Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.
Surp
Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.
Diff
Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.