Rhinar, Reckless Rampage

Rhinar, Reckless Rampage

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 4-2-0
17%
Meta
+1.7
Perf
3.2
Surp
3.7
Diff
Arakni, Marionette
!
40:60
R1 CC
Round 1: Win vs Tatsuaki Tsuchida (Arakni, Marionette) - Expected: 39:61, underdog victory
Gravy Bones, Shipwrecked Looter
45:55
R2 CC
Round 2: Loss vs K. Tanaka (Gravy Bones, Shipwrecked Looter) - Expected: 42:58
Fang, Dracai of Blades
35:65
R3 CC
Round 3: Loss vs 宮本 憲侑 (Fang, Dracai of Blades) - Expected: 36:64
Florian, Rotwood Harbinger
!
30:70
R4 CC
Round 4: Win vs Kohei Okuda (Florian, Rotwood Harbinger) - Expected: 32:68, underdog victory
Kassai of the Golden Sand
!!
30:70
R5 CC
Round 5: Win vs Masayuki Hori (Kassai of the Golden Sand) - Expected: 29:71, underdog victory
Vynnset, Iron Maiden
55:45
R6 CC
Round 6: Win vs Kazuaki Fujimoto (Vynnset, Iron Maiden) - Expected: 55:45
dropped 3-2-0
80%
Meta
+0.4
Perf
2.6
Surp
2.1
Diff
Dash I/O
60:40
R1 CC
Round 1: Win vs Gaia Enomoto (Dash I/O) - Expected: 59:41
Ira, Scarlet Revenger
R2
R2 CC
Round 2: Loss vs tomoya kitagawa (Ira, Scarlet Revenger) - Expected: Not enough data (5 matches)
Dash I/O
60:40
R3 CC
Round 3: Loss vs Esmond Heng (Dash I/O) - Expected: 59:41
Fang, Dracai of Blades
!
35:65
R4 CC
Round 4: Win vs Reo Hamada (Fang, Dracai of Blades) - Expected: 36:64, underdog victory
Kayo, Armed and Dangerous
60:40
R5 CC
Round 5: Win vs Kyoshiro Takegahara (Kayo, Armed and Dangerous) - Expected: 58:42

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.