Arakni, Huntsman

Arakni, Huntsman

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

31st 3-4-0
86%
Meta
-0.9
Perf
3.1
Surp
1.1
Diff
Dash I/O
65:35
R1 CC
Round 1: Win vs CYK Lionel (Dash I/O) - Expected: 66:34
Kassai of the Golden Sand
55:45
R2 CC
Round 2: Loss vs Pudding Tam (Kassai of the Golden Sand) - Expected: 53:47
Arakni, Marionette
55:45
R3 CC
Round 3: Loss vs Tatsuaki Tsuchida (Arakni, Marionette) - Expected: 53:47
Pleiades, Superstar
60:40
R4 CC
Round 4: Win vs Akihiro Takano (Pleiades, Superstar) - Expected: 60:40
Vynnset, Iron Maiden
50:50
R5 CC
Round 5: Loss vs Kazuaki Fujimoto (Vynnset, Iron Maiden) - Expected: 52:48
Verdance, Thorn of the Rose
65:35
R6 CC
Round 6: Win vs Yuusuke Kiguchi (Verdance, Thorn of the Rose) - Expected: 64:36
Victor Goldmane, High and Mighty
40:60
R7 CC
Round 7: Loss vs Connor Leverton (Victor Goldmane, High and Mighty) - Expected: 38:62
dropped 2-2-0
75%
Meta
-0.1
Perf
1.7
Surp
1.0
Diff
Verdance, Thorn of the Rose
65:35
R1 CC
Round 1: Win vs Megumi Hori (Verdance, Thorn of the Rose) - Expected: 64:36
Victor Goldmane, High and Mighty
40:60
R2 CC
Round 2: Loss vs Connor Leverton (Victor Goldmane, High and Mighty) - Expected: 38:62
Florian, Rotwood Harbinger
R3
R3 CC
Round 3: Loss vs kazuki ueda (Florian, Rotwood Harbinger) - Expected: Not enough data (9 matches)
Kayo, Armed and Dangerous
55:45
R4 CC
Round 4: Win vs Ran Sasaki (Kayo, Armed and Dangerous) - Expected: 55:45

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.