Ser Boltyn, Breaker of Dawn

Ser Boltyn, Breaker of Dawn

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

90th 2-6-0
100%
Meta
-2.0
Perf
4.0
Surp
1.5
Diff
Fang, Dracai of Blades
R1
R1 CC
Round 1: Loss vs Brandon Ejupi (Fang, Dracai of Blades) - Expected: Not enough data (7 matches)
Kayo, Armed and Dangerous
R2
R2 CC
Round 2: Loss vs Elias Holter (Kayo, Armed and Dangerous) - Expected: Not enough data (2 matches)
Gravy Bones, Shipwrecked Looter
R3
R3 CC
Round 3: Loss vs Tyler Mitchell (Gravy Bones, Shipwrecked Looter) - Expected: Not enough data (6 matches)
Uzuri, Switchblade
R4
R4 CC
Round 4: Win vs Andrew White (Uzuri, Switchblade) - Expected: Not enough data (1 matches)
Prism, Awakener of Sol
R5
R5 CC
Round 5: Loss vs Jonathan Walker (Prism, Awakener of Sol) - Expected: Not enough data (2 matches)
Cindra, Dracai of Retribution
R6
R6 CC
Round 6: Loss vs Thao Lopez (Cindra, Dracai of Retribution) - Expected: Not enough data (5 matches)
Fang, Dracai of Blades
R7
R7 CC
Round 7: Loss vs Jonathon Harty (Fang, Dracai of Blades) - Expected: Not enough data (7 matches)
Marlynn, Treasure Hunter
R8
R8 CC
Round 8: Win vs Christopher Van Meter (Marlynn, Treasure Hunter) - Expected: Not enough data (3 matches)
dropped 0-3-0
100%
Meta
-1.5
Perf
1.5
Surp
0.0
Diff
Verdance, Thorn of the Rose
R1
R1 CC
Round 1: Loss vs Logan King (Verdance, Thorn of the Rose) - Expected: Not enough data (5 matches)
Gravy Bones, Shipwrecked Looter
R2
R2 CC
Round 2: Loss vs Carter Hulse (Gravy Bones, Shipwrecked Looter) - Expected: Not enough data (6 matches)
Oscilio, Constella Intelligence
R3
R3 CC
Round 3: Loss vs Gabriel Martinez (Oscilio, Constella Intelligence) - Expected: Not enough data (2 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.