Cindra, Dracai of Retribution

Cindra, Dracai of Retribution

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

11th 4-2-0
100%
Meta
+0.7
Perf
2.8
Surp
1.8
Diff
Florian, Rotwood Harbinger
65:35
R1 CC
Round 1: Win vs Aidan Bannon (Florian, Rotwood Harbinger) - Expected: 66:34
Fai, Rising Rebellion
R2
R2 CC
Round 2: Win vs Gothstana Mayers (Fai, Rising Rebellion) - Expected: Not enough data (4 matches)
Prism, Awakener of Sol
50:50
R3 CC
Round 3: Loss vs Zack Jarmyn (Prism, Awakener of Sol) - Expected: 52:48
Ira, Scarlet Revenger
55:45
R4 CC
Round 4: Win vs Jason Coiffc (Ira, Scarlet Revenger) - Expected: 55:45
Valda, Seismic Impact
R5
R5 CC
Round 5: Win vs Julian Cavenoni (Valda, Seismic Impact) - Expected: Not enough data (6 matches)
Prism, Awakener of Sol
50:50
R6 CC
Round 6: Loss vs Liam Bennett (Prism, Awakener of Sol) - Expected: 52:48
34th 2-4-0
67%
Meta
-1.0
Perf
2.5
Surp
0.5
Diff
Ira, Scarlet Revenger
55:45
R1 CC
Round 1: Win vs Simon Nixon (Ira, Scarlet Revenger) - Expected: 55:45
Victor Goldmane, High and Mighty
35:65
R2 CC
Round 2: Loss vs Hayden Buys (Victor Goldmane, High and Mighty) - Expected: 34:66
Victor Goldmane, High and Mighty
35:65
R3 CC
Round 3: Loss vs Robert Wise (Victor Goldmane, High and Mighty) - Expected: 34:66
Fang, Dracai of Blades
70:30
R4 CC
Round 4: Win vs Jordan Tomich (Fang, Dracai of Blades) - Expected: 69:31
Fai, Rising Rebellion
R5
R5 CC
Round 5: Loss vs Gothstana Mayers (Fai, Rising Rebellion) - Expected: Not enough data (4 matches)
Oscilio, Constella Intelligence
60:40
R6 CC
Round 6: Loss vs Sean Peters (Oscilio, Constella Intelligence) - Expected: 59:41

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.