Kayo, Armed and Dangerous

Kayo, Armed and Dangerous

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 3-4-0
29%
Meta
+0.3
Perf
3.1
Surp
1.4
Diff
Fang, Dracai of Blades
!
30:70
R1 CC
Round 1: Win vs ricky hays (Fang, Dracai of Blades) - Expected: 31:69, underdog victory
Prism, Awakener of Sol
70:30
R2 CC
Round 2: Win vs Tim Wolffenbuttel (Prism, Awakener of Sol) - Expected: 69:31
Arakni, 5L!p3d 7hRu 7h3 cR4X
30:70
R3 CC
Round 3: Loss vs Jerry James (Arakni, 5L!p3d 7hRu 7h3 cR4X) - Expected: 29:71
Arakni, 5L!p3d 7hRu 7h3 cR4X
!!
30:70
R4 CC
Round 4: Win vs Harry Boulton (Arakni, 5L!p3d 7hRu 7h3 cR4X) - Expected: 29:71, underdog victory
Rhinar, Reckless Rampage
R5
R5 CC
Round 5: Loss vs Manuel Solomon (Rhinar, Reckless Rampage) - Expected: Not enough data (3 matches)
Dash I/O
20:80
R6 CC
Round 6: Loss vs Spencer Horton (Dash I/O) - Expected: 18:82
Ira, Scarlet Revenger
45:55
R7 CC
Round 7: Loss vs Pudding Tam (Ira, Scarlet Revenger) - Expected: 46:54
dropped 2-4-0
50%
Meta
-0.5
Perf
2.9
Surp
1.2
Diff
Victor Goldmane, High and Mighty
60:40
R1 CC
Round 1: Win vs Samuel Tulloch (Victor Goldmane, High and Mighty) - Expected: 60:40
Arakni, Marionette
25:75
R2 CC
Round 2: Loss vs Joshua Wellington (Arakni, Marionette) - Expected: 25:75
Verdance, Thorn of the Rose
!!
20:80
R3 CC
Round 3: Win vs Sam Davison (Verdance, Thorn of the Rose) - Expected: 22:78, underdog victory
Jarl Vetreiði
R4
R4 CC
Round 4: Loss vs Cayle Mccreath (Jarl Vetreiði) - Expected: Not enough data (6 matches)
Vynnset, Iron Maiden
R5
R5 CC
Round 5: Loss vs Liam Fisher (Vynnset, Iron Maiden) - Expected: Not enough data (9 matches)
Ira, Scarlet Revenger
45:55
R6 CC
Round 6: Loss vs Pudding Tam (Ira, Scarlet Revenger) - Expected: 46:54

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.