
Arakni, Marionette
3 players • Match results by round
Tip: Click any player row to see detailed round-by-round calculations
Round-by-Round Breakdown
Win probabilities rounded to nearest 5% for consistency with match display
Swipe left to see all columns →
| Round | Opponent | Expected | Result |
|---|---|---|---|
| R1 | Florian, Rotwood Harbinger | 35% | Win |
| R2 | Cindra, Dracai of Retribution | 55% | Win |
| R3 | Cindra, Dracai of Retribution | 55% | Win |
| R7 | Cindra, Dracai of Retribution | 55% | Win |
| R8 | Kano, Dracai of Aether | 45% | Loss |
| R9 | Cindra, Dracai of Retribution | 55% | Win |
| R10 | Prism, Awakener of Sol | 45% | Win |
| R11 | Azalea, Ace in the Hole | 60% | Loss |
Round-by-Round Breakdown
Win probabilities rounded to nearest 5% for consistency with match display
Swipe left to see all columns →
| Round | Opponent | Expected | Result |
|---|---|---|---|
| R1 | Cindra, Dracai of Retribution | 55% | Win |
| R2 | Gravy Bones, Shipwrecked Looter | 40% | Loss |
| R3 | Verdance, Thorn of the Rose | 45% | Loss |
| R7 | Cindra, Dracai of Retribution | 55% | Loss |
| R8 | Fai, Rising Rebellion | 60% | Win |
| R9 | Vynnset, Iron Maiden | 50% | Win |
Round-by-Round Breakdown
Win probabilities rounded to nearest 5% for consistency with match display
Swipe left to see all columns →
| Round | Opponent | Expected | Result |
|---|---|---|---|
| R1 | Victor Goldmane, High and Mighty | 50% | Loss |
| R2 | Prism, Awakener of Sol | 45% | Loss |
| R3 | Prism, Awakener of Sol | 45% | Loss |
| R7 | Vynnset, Iron Maiden | 50% | Loss |
| R8 | Cindra, Dracai of Retribution | 55% | Win |
| R9 | Oscilio, Constella Intelligence | 50% | Loss |
Legend
Performance Metrics
% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.
Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.
Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.
Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.