Puffin, Hightail

Puffin, Hightail

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

24th 3-3-0
67%
Meta
+0.2
Perf
3.1
Surp
7.5
Diff
Victor Goldmane, High and Mighty
R1
R1 CC
Round 1: Loss vs Daniel Mckinlay (Victor Goldmane, High and Mighty) - Expected: Not enough data (9 matches)
Prism, Awakener of Sol
!
60:40
R2 CC
Round 2: Loss vs Damon Elgie (Prism, Awakener of Sol) - Expected: 60:40, favorite upset
Cindra, Dracai of Retribution
30:70
R3 CC
Round 3: Loss vs Tom Gordon (Cindra, Dracai of Retribution) - Expected: 32:68
Kano, Dracai of Aether
60:40
R10 CC
Round 10: Win vs Matthew Duggan (Kano, Dracai of Aether) - Expected: 58:42
Arakni, 5L!p3d 7hRu 7h3 cR4X
!!
15:85
R11 CC
Round 11: Win vs Matthew Kenworthy (Arakni, 5L!p3d 7hRu 7h3 cR4X) - Expected: 17:83, underdog victory
Prism, Awakener of Sol
60:40
R12 CC
Round 12: Win vs Ben Lux (Prism, Awakener of Sol) - Expected: 60:40
38th 2-4-0
33%
Meta
-0.3
Perf
2.8
Surp
2.6
Diff
Gravy Bones, Shipwrecked Looter
45:55
R1 CC
Round 1: Loss vs Aaron Boyhan (Gravy Bones, Shipwrecked Looter) - Expected: 43:57
Cindra, Dracai of Retribution
30:70
R2 CC
Round 2: Loss vs Lewis Foulkes (Cindra, Dracai of Retribution) - Expected: 32:68
Jarl Vetreiði
!!
25:75
R3 CC
Round 3: Win vs Rhys Francis (Jarl Vetreiði) - Expected: 23:77, underdog victory
Betsy, Skin in the Game
R10
R10 CC
Round 10: Loss vs Ashley Southwood (Betsy, Skin in the Game) - Expected: Not enough data (2 matches)
Dash I/O
55:45
R11 CC
Round 11: Win vs Henry Burlace (Dash I/O) - Expected: 56:44
Ira, Scarlet Revenger
30:70
R12 CC
Round 12: Loss vs Callum Young (Ira, Scarlet Revenger) - Expected: 30:70

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.