Puffin, Hightail

Puffin, Hightail

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

52nd 4-2-0
33%
Meta
+1.1
Perf
2.8
Surp
4.2
Diff
Dash I/O
45:55
R1 CC
Round 1: Loss vs Vincent Lim (Dash I/O) - Expected: 43:57
Levia, Shadowborn Abomination
65:35
R2 CC
Round 2: Win vs Steven Liu (Levia, Shadowborn Abomination) - Expected: 64:36
Victor Goldmane, High and Mighty
!
35:65
R3 CC
Round 3: Win vs Tye Soens (Victor Goldmane, High and Mighty) - Expected: 35:65, underdog victory
Cindra, Dracai of Retribution
40:60
R10 CC
Round 10: Win vs Sarah Nicholas (Cindra, Dracai of Retribution) - Expected: 42:58
Prism, Awakener of Sol
65:35
R11 CC
Round 11: Win vs Alexander Van Daalen (Prism, Awakener of Sol) - Expected: 63:37
Oscilio, Constella Intelligence
45:55
R12 CC
Round 12: Loss vs Evan Bicknell (Oscilio, Constella Intelligence) - Expected: 44:56
59th 4-2-0
33%
Meta
+1.4
Perf
2.6
Surp
6.0
Diff
Victor Goldmane, High and Mighty
35:65
R1 CC
Round 1: Loss vs Shaun Leow (Victor Goldmane, High and Mighty) - Expected: 35:65
Verdance, Thorn of the Rose
25:75
R2 CC
Round 2: Loss vs Andrew Qi (Verdance, Thorn of the Rose) - Expected: 24:76
Cindra, Dracai of Retribution
40:60
R3 CC
Round 3: Win vs Sarah Nicholas (Cindra, Dracai of Retribution) - Expected: 42:58
Gravy Bones, Shipwrecked Looter
50:50
R10 CC
Round 10: Win vs Thomas Mifsud (Gravy Bones, Shipwrecked Looter) - Expected: 48:52
Cindra, Dracai of Retribution
40:60
R11 CC
Round 11: Win vs John Farren (Cindra, Dracai of Retribution) - Expected: 42:58
Prism, Awakener of Sol
65:35
R12 CC
Round 12: Win vs Kael Sabben (Prism, Awakener of Sol) - Expected: 63:37

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.