Lexi, Livewire

Lexi, Livewire

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

28th 2-4-0
100%
Meta
-1.0
Perf
3.0
Surp
0.8
Diff
Prism, Sculptor of Arc Light
R1
R1 LL
Round 1: Win vs Logan Reinert (Prism, Sculptor of Arc Light) - Expected: Not enough data (8 matches)
Dash I/O
R2
R2 LL
Round 2: Loss vs Connor Bryant (Dash I/O) - Expected: Not enough data (3 matches)
Zen, Tamer of Purpose
R3
R3 LL
Round 3: Loss vs Jesse Hudak (Zen, Tamer of Purpose) - Expected: Not enough data (8 matches)
Jarl Vetreiði
R4
R4 LL
Round 4: Win vs Dominick Wolfgang (Jarl Vetreiði) - Expected: Not enough data (2 matches)
Nuu, Alluring Desire
R5
R5 LL
Round 5: Loss vs Nathaniel Lansangan (Nuu, Alluring Desire) - Expected: Not enough data (1 matches)
Viserai, Rune Blood
R6
R6 LL
Round 6: Loss vs Patrick Weiss (Viserai, Rune Blood) - Expected: Not enough data (7 matches)
dropped 2-3-0
100%
Meta
-0.5
Perf
2.5
Surp
0.6
Diff
Briar, Warden of Thorns
55:45
R1 LL
Round 1: Win vs Alexis Gunthner (Briar, Warden of Thorns) - Expected: 55:45
Zen, Tamer of Purpose
R2
R2 LL
Round 2: Win vs Cedric DeRouchie (Zen, Tamer of Purpose) - Expected: Not enough data (8 matches)
Dash I/O
R3
R3 LL
Round 3: Loss vs Connor Bryant (Dash I/O) - Expected: Not enough data (3 matches)
Florian, Rotwood Harbinger
R4
R4 LL
Round 4: Loss vs Thomas Johnson-Averette (Florian, Rotwood Harbinger) - Expected: Not enough data (2 matches)
Dromai, Ash Artist
R5
R5 LL
Round 5: Loss vs Trevyn June (Dromai, Ash Artist) - Expected: Not enough data (1 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.