
Dash I/O
1 players • Match results by round
Tip: Click any player row to see detailed round-by-round calculations
5th • 4-3-0
71%
Meta
+0.7
Perf
3.3
Surp
1.4
Diff
Round 1: Win vs Mark Morrison (Oscilio, Constella Intelligence) - Expected: Not enough data (9 matches)
Round 4: Win vs Kevin Murphy (Prism, Awakener of Sol) - Expected: Not enough data (6 matches)
Meta Fit
71% (5/7 favorable matchups)
Performance
+0.7 Wins (3.3 expected, 4 actual)
Surprise
3.3 total deviation
Difficulty
1.4 difficulty points
Round-by-Round Breakdown
Win probabilities rounded to nearest 5% for consistency with match display
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| Round | Opponent | Expected | Result |
|---|---|---|---|
| R1 | Oscilio, Constella Intelligence | 50% | Win |
| R2 | Lexi, Livewire | 50% | Win |
| R3 | Lexi, Livewire | 50% | Win |
| R4 | Prism, Awakener of Sol | 50% | Win |
| R5 | Dromai, Ash Artist | 45% | Loss |
| R6 | Zen, Tamer of Purpose | 50% | Loss |
| R7 | Chane, Bound by Shadow | 40% | Loss |
Legend
Win
Loss
Draw
Unknown Opponent
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Performance Metrics
Meta
% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.
Perf
Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.
Surp
Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.
Diff
Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.