Arakni, Solitary Confinement

Arakni, Solitary Confinement

3 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

25th • 5-3-0
100%
Meta
+1.0
Perf
4.0
Surp
2.6
Diff
Ira, Crimson Haze
R1
R1 SAGE
Round 1: Win vs Christian Hopkins (Ira, Crimson Haze) - Expected: Not enough data (2 matches)
Kano
R2
R2 SAGE
Round 2: Win vs Nicolas Setser (Kano) - Expected: Not enough data (2 matches)
Bravo, Flattering Showman
R3
R3 SAGE
Round 3: Loss vs Peter Buddensiek (Bravo, Flattering Showman) - Expected: Not enough data (2 matches)
Hala
R4
R4 SAGE
Round 4: Loss vs Andrew Wilborn (Hala) - Expected: Not enough data (1 matches)
Fai
R5
R5 SAGE
Round 5: Win vs Menion Croll (Fai) - Expected: Not enough data (2 matches)
Tuffnut
R6
R6 SAGE
Round 6: Win vs Colby Homan (Tuffnut) - Expected: Not enough data (1 matches)
Florian
R7
R7 SAGE
Round 7: Win vs Phillip Pelley (Florian) - Expected: Not enough data (1 matches)
Iyslander
R8
R8 SAGE
Round 8: Loss vs Brett Williamson (Iyslander) - Expected: Not enough data (1 matches)
dropped • 1-1-0
100%
Meta
0.0
Perf
1.0
Surp
0.5
Diff
Kano
R1
R1 SAGE
Round 1: Win vs Jean Paul Negron (Kano) - Expected: Not enough data (2 matches)
Azalea
R2
R2 SAGE
Round 2: Loss vs Joely English (Azalea) - Expected: Not enough data (1 matches)
dropped • 0-1-0
100%
Meta
-0.5
Perf
0.5
Surp
0.0
Diff
Bravo, Flattering Showman
R1
R1 SAGE
Round 1: Loss vs Jamal Salem Saedidaryan (Bravo, Flattering Showman) - Expected: Not enough data (2 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.