Pleiades, Superstar

Pleiades, Superstar

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 3-4-0
86%
Meta
-0.3
Perf
3.7
Surp
2.0
Diff
Arakni, Marionette
!
30:70
R1 CC
Round 1: Win vs GAICHI YAMADA (Arakni, Marionette) - Expected: 31:69, underdog victory
Arakni, Huntsman
R2
R2 CC
Round 2: Loss vs Keisuke Iwamura (Arakni, Huntsman) - Expected: Not enough data (4 matches)
Ira, Scarlet Revenger
R3
R3 CC
Round 3: Loss vs Yuusuke Kiguchi (Ira, Scarlet Revenger) - Expected: Not enough data (4 matches)
Dash I/O
R4
R4 CC
Round 4: Loss vs Eddy C (Dash I/O) - Expected: Not enough data (8 matches)
Dorinthea Ironsong
R5
R5 CC
Round 5: Win vs Richie Britton (Dorinthea Ironsong) - Expected: Not enough data (4 matches)
Zyggy Starlight
R6
R6 CC
Round 6: Loss vs masaru okuda (Zyggy Starlight) - Expected: Not enough data (2 matches)
Tuffnut, Bumbling Hulkster
R7
R7 CC
Round 7: Win vs Hiroaki Suzuki (Tuffnut, Bumbling Hulkster) - Expected: Not enough data (2 matches)
dropped 1-3-0
100%
Meta
-1.2
Perf
2.2
Surp
0.2
Diff
Jarl Vetreiði
R1
R1 CC
Round 1: Win vs Takaaki Sano (Jarl Vetreiði) - Expected: Not enough data (9 matches)
Kassai of the Golden Sand
R2
R2 CC
Round 2: Loss vs erwin leung (Kassai of the Golden Sand) - Expected: Not enough data (4 matches)
Dash I/O
R3
R3 CC
Round 3: Loss vs Sam Sutherland (Dash I/O) - Expected: Not enough data (8 matches)
Oscilio, Constella Intelligence
!!
70:30
R4 CC
Round 4: Loss vs Tomohiko Shimanouchi (Oscilio, Constella Intelligence) - Expected: 70:30, favorite upset

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.