Maxx 'The Hype' Nitro

Maxx 'The Hype' Nitro

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 3-3-0
83%
Meta
+0.3
Perf
2.6
Surp
1.5
Diff
Oscilio, Constella Intelligence
15:85
R1 CC
Round 1: Loss vs Yuma Ishikura (Oscilio, Constella Intelligence) - Expected: 17:83
Cindra, Dracai of Retribution
55:45
R2 CC
Round 2: Win vs YUJIE MAO (Cindra, Dracai of Retribution) - Expected: 54:46
Arakni, Huntsman
R3
R3 CC
Round 3: Win vs TAITO SUZUKI (Arakni, Huntsman) - Expected: Not enough data (3 matches)
Gravy Bones, Shipwrecked Looter
R4
R4 CC
Round 4: Win vs Miyaji Kotaro (Gravy Bones, Shipwrecked Looter) - Expected: Not enough data (5 matches)
Ira, Scarlet Revenger
R5
R5 CC
Round 5: Loss vs Yuusuke Kiguchi (Ira, Scarlet Revenger) - Expected: Not enough data (2 matches)
Arakni, Marionette
R6
R6 CC
Round 6: Loss vs タカユキ アサヒナ (Arakni, Marionette) - Expected: Not enough data (8 matches)
dropped 1-5-0
83%
Meta
-1.7
Perf
2.7
Surp
0.2
Diff
Gravy Bones, Shipwrecked Looter
R1
R1 CC
Round 1: Win vs Colby Gray (Gravy Bones, Shipwrecked Looter) - Expected: Not enough data (5 matches)
Rhinar, Reckless Rampage
R2
R2 CC
Round 2: Loss vs shota kajiro (Rhinar, Reckless Rampage) - Expected: Not enough data (5 matches)
Zyggy Starlight
R3
R3 CC
Round 3: Loss vs Alex Jamieson (Zyggy Starlight) - Expected: Not enough data (2 matches)
Oscilio, Constella Intelligence
15:85
R4 CC
Round 4: Loss vs Kanata Ishimaru (Oscilio, Constella Intelligence) - Expected: 17:83
Dash I/O
R5
R5 CC
Round 5: Loss vs Satoru Doumoto (Dash I/O) - Expected: Not enough data (4 matches)
Vynnset, Iron Maiden
R6
R6 CC
Round 6: Loss vs naoki tsuji (Vynnset, Iron Maiden) - Expected: Not enough data (5 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.