Ser Boltyn, Breaker of Dawn

Ser Boltyn, Breaker of Dawn

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

34th 5-2-0
43%
Meta
+1.8
Perf
3.7
Surp
3.9
Diff
Vynnset, Iron Maiden
65:35
R1 CC
Round 1: Win vs Murray Shaw (Vynnset, Iron Maiden) - Expected: 62:38
Dash I/O
45:55
R2 CC
Round 2: Win vs Em Suckling (Dash I/O) - Expected: 45:55
Puffin, Hightail
R3
R3 CC
Round 3: Win vs Ronan Devlin (Puffin, Hightail) - Expected: Not enough data (9 matches)
Fai, Rising Rebellion
!!
30:70
R4 CC
Round 4: Win vs Calvin Yu (Fai, Rising Rebellion) - Expected: 30:70, underdog victory
Gravy Bones, Shipwrecked Looter
55:45
R8 CC
Round 8: Loss vs James Lewis (Gravy Bones, Shipwrecked Looter) - Expected: 56:44
Arakni, Marionette
35:65
R9 CC
Round 9: Loss vs Emma Hollingsworth (Arakni, Marionette) - Expected: 37:63
Arakni, Marionette
!
35:65
R10 CC
Round 10: Win vs Troy Wilson (Arakni, Marionette) - Expected: 37:63, underdog victory
dropped 1-2-1
75%
Meta
-1.1
Perf
1.9
Surp
0.2
Diff
Vynnset, Iron Maiden
65:35
R1 CC
Round 1: Win vs Abigail Evans (Vynnset, Iron Maiden) - Expected: 62:38
Oscilio, Constella Intelligence
35:65
R2 CC
Round 2: Loss vs Griffin Armitage (Oscilio, Constella Intelligence) - Expected: 36:64
Vynnset, Iron Maiden
!
65:35
R3 CC
Round 3: Loss vs Murray Shaw (Vynnset, Iron Maiden) - Expected: 62:38, favorite upset
Hala, Bladesaint of the Vow
R4
R4 CC
Round 4: Draw vs Ashwin Deen Masi (Hala, Bladesaint of the Vow) - Expected: Not enough data (5 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.