Arakni, 5L!p3d 7hRu 7h3 cR4X

Arakni, 5L!p3d 7hRu 7h3 cR4X

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

14th 5-2-0
57%
Meta
+1.9
Perf
3.3
Surp
2.8
Diff
Gravy Bones, Shipwrecked Looter
40:60
R1 CC
Round 1: Win vs Yousef Mnahy (Gravy Bones, Shipwrecked Looter) - Expected: 42:58
Katsu, the Wanderer
R2
R2 CC
Round 2: Win vs Tom Nguyen (Katsu, the Wanderer) - Expected: Not enough data (8 matches)
Gravy Bones, Shipwrecked Looter
40:60
R3 CC
Round 3: Win vs Kuan Li (Gravy Bones, Shipwrecked Looter) - Expected: 42:58
Victor Goldmane, High and Mighty
50:50
R4 CC
Round 4: Win vs Shaun Leow (Victor Goldmane, High and Mighty) - Expected: 50:50
Kassai of the Golden Sand
50:50
R8 CC
Round 8: Loss vs Jake mccormack (Kassai of the Golden Sand) - Expected: 52:48
Arakni, Marionette
20:80
R9 CC
Round 9: Loss vs Matthew Clark (Arakni, Marionette) - Expected: 21:79
Cindra, Dracai of Retribution
55:45
R10 CC
Round 10: Win vs Spencer Horton (Cindra, Dracai of Retribution) - Expected: 56:44
dropped 1-3-0
50%
Meta
-0.7
Perf
1.7
Surp
0.9
Diff
Cindra, Dracai of Retribution
55:45
R1 CC
Round 1: Loss vs Spencer Horton (Cindra, Dracai of Retribution) - Expected: 56:44
Oscilio, Constella Intelligence
45:55
R2 CC
Round 2: Loss vs Isaac Katsakis (Oscilio, Constella Intelligence) - Expected: 43:57
Arakni, Marionette
20:80
R3 CC
Round 3: Loss vs Emma Hollingsworth (Arakni, Marionette) - Expected: 21:79
Dash I/O
55:45
R4 CC
Round 4: Win vs Steven Young (Dash I/O) - Expected: 53:47

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.