Dash I/O

Dash I/O

4 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

5th 4-4-0
75%
Meta
+0.2
Perf
3.2
Surp
1.4
Diff
Oscilio, Constella Intelligence
55:45
R1 CC
Round 1: Win vs Edwin Kan (Oscilio, Constella Intelligence) - Expected: 57:43
Cindra, Dracai of Retribution
60:40
R2 CC
Round 2: Win vs Amirruddin Sheik (Cindra, Dracai of Retribution) - Expected: 58:42
Oscilio, Constella Intelligence
55:45
R3 CC
Round 3: Win vs Eugene Neo (Oscilio, Constella Intelligence) - Expected: 57:43
Victor Goldmane, High and Mighty
20:80
R4 CC
Round 4: Loss vs Chia Yong Teck (Victor Goldmane, High and Mighty) - Expected: 19:81
Cindra, Dracai of Retribution
60:40
R8 CC
Round 8: Win vs Kai Liang Fong (Cindra, Dracai of Retribution) - Expected: 58:42
Gravy Bones, Shipwrecked Looter
55:45
R9 CC
Round 9: Loss vs shirui wu (Gravy Bones, Shipwrecked Looter) - Expected: 53:47
Victor Goldmane, High and Mighty
20:80
R10 CC
Round 10: Loss vs Kai Yang Yuen (Victor Goldmane, High and Mighty) - Expected: 19:81
Cindra, Dracai of Retribution
60:40
R11 CC
Round 11: Loss vs Theodore Tan (Cindra, Dracai of Retribution) - Expected: 58:42
23rd 3-4-0
71%
Meta
-0.1
Perf
2.7
Surp
1.7
Diff
Victor Goldmane, High and Mighty
20:80
R1 CC
Round 1: Loss vs Sarah Cheng (Victor Goldmane, High and Mighty) - Expected: 19:81
Marlynn, Treasure Hunter
55:45
R2 CC
Round 2: Win vs Denny Sunarjo (Marlynn, Treasure Hunter) - Expected: 57:43
Oscilio, Constella Intelligence
55:45
R3 CC
Round 3: Win vs Dong Quek (Oscilio, Constella Intelligence) - Expected: 57:43
Victor Goldmane, High and Mighty
20:80
R4 CC
Round 4: Loss vs Christopher Ng (Victor Goldmane, High and Mighty) - Expected: 19:81
Riptide, Lurker of the Deep
50:50
R8 CC
Round 8: Loss vs Fee Sen Sei (Riptide, Lurker of the Deep) - Expected: 50:50
Arakni, Marionette
55:45
R9 CC
Round 9: Win vs Ben Ong (Arakni, Marionette) - Expected: 54:46
Arakni, Marionette
55:45
R10 CC
Round 10: Loss vs Kelvin Tan (Arakni, Marionette) - Expected: 54:46
dropped 2-4-0
50%
Meta
-0.4
Perf
2.3
Surp
0.7
Diff
Dash I/O
50:50
R1 CC
Round 1: Win vs Esmond Heng (Dash I/O) - Expected: 50:50 (mirror match)
Victor Goldmane, High and Mighty
20:80
R2 CC
Round 2: Loss vs Ivan Teo (Victor Goldmane, High and Mighty) - Expected: 19:81
Oscilio, Constella Intelligence
55:45
R3 CC
Round 3: Loss vs Chung Si Chia (Oscilio, Constella Intelligence) - Expected: 57:43
Prism, Awakener of Sol
55:45
R4 CC
Round 4: Win vs Edwin Liew (Prism, Awakener of Sol) - Expected: 55:45
Katsu, the Wanderer
40:60
R8 CC
Round 8: Loss vs Lucas Teo (Katsu, the Wanderer) - Expected: 42:58
Victor Goldmane, High and Mighty
20:80
R9 CC
Round 9: Loss vs Dusk Low (Victor Goldmane, High and Mighty) - Expected: 19:81
dropped 1-3-0
75%
Meta
-0.8
Perf
1.7
Surp
0.5
Diff
Dash I/O
50:50
R1 CC
Round 1: Loss vs Jose Lau (Dash I/O) - Expected: 50:50 (mirror match)
Gravy Bones, Shipwrecked Looter
55:45
R2 CC
Round 2: Win vs Owen Sim (Gravy Bones, Shipwrecked Looter) - Expected: 53:47
Hala, Bladesaint of the Vow
R3
R3 CC
Round 3: Loss vs An Zhu (Hala, Bladesaint of the Vow) - Expected: Not enough data (9 matches)
Jarl Vetreiði
25:75
R4 CC
Round 4: Loss vs Klein Tian (Jarl Vetreiði) - Expected: 26:74

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.