Nuu

Nuu

3 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 3-3-0
100%
Meta
0.0
Perf
3.0
Surp
2.0
Diff
Dromai
R1
R1 SAGE
Round 1: Loss vs Randall Robinson (Dromai) - Expected: Not enough data (9 matches)
Blaze, Firemind
R2
R2 SAGE
Round 2: Win vs Jonathan Lalo (Blaze, Firemind) - Expected: Not enough data (4 matches)
Blaze, Firemind
R3
R3 SAGE
Round 3: Loss vs Quest Pittman (Blaze, Firemind) - Expected: Not enough data (4 matches)
Enigma
R4
R4 SAGE
Round 4: Win vs Katherine Black (Enigma) - Expected: Not enough data (2 matches)
Iyslander
R5
R5 SAGE
Round 5: Loss vs Colin Topper (Iyslander) - Expected: Not enough data (2 matches)
Dromai
R6
R6 SAGE
Round 6: Win vs Corwin Benton (Dromai) - Expected: Not enough data (9 matches)
dropped 2-3-0
100%
Meta
-0.5
Perf
2.5
Surp
1.0
Diff
Oscilio, Scion of the Third Age
R1
R1 SAGE
Round 1: Win vs Jared Warden (Oscilio, Scion of the Third Age) - Expected: Not enough data (1 matches)
Blaze, Firemind
R2
R2 SAGE
Round 2: Loss vs Thomas Bray (Blaze, Firemind) - Expected: Not enough data (4 matches)
Fai
R3
R3 SAGE
Round 3: Loss vs Howard Brody (Fai) - Expected: Not enough data (2 matches)
Boltyn
R4
R4 SAGE
Round 4: Win vs Stew Fraser (Boltyn) - Expected: Not enough data (2 matches)
Dromai
R5
R5 SAGE
Round 5: Loss vs Bryan Barger (Dromai) - Expected: Not enough data (9 matches)
dropped 0-1-0
100%
Meta
-0.5
Perf
0.5
Surp
0.0
Diff
Azalea
R1
R1 SAGE
Round 1: Loss vs Alexander Goldberger (Azalea) - Expected: Not enough data (1 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.