Bravo, Showstopper

Bravo, Showstopper

1 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

30th 8-4-0
100%
Meta
+2.0
Perf
6.0
Surp
3.8
Diff
Katsu, the Wanderer
R1
R1 CC
Round 1: Win vs Caleb Lolley (Katsu, the Wanderer) - Expected: Not enough data (1 matches)
Dorinthea Ironsong
R2
R2 CC
Round 2: Win vs Evan Dasher (Dorinthea Ironsong) - Expected: Not enough data (1 matches)
Oscilio, Constella Intelligence
R3
R3 CC
Round 3: Win vs Brian Hoffman (Oscilio, Constella Intelligence) - Expected: Not enough data (1 matches)
Prism, Awakener of Sol
R4
R4 CC
Round 4: Win vs Kyle James (Prism, Awakener of Sol) - Expected: Not enough data (2 matches)
Dash I/O
R5
R5 CC
Round 5: Win vs Sean Baker (Dash I/O) - Expected: Not enough data (3 matches)
Victor Goldmane, High and Mighty
R6
R6 CC
Round 6: Loss vs Phillip Kendall (Victor Goldmane, High and Mighty) - Expected: Not enough data (5 matches)
Teklovossen, Esteemed Magnate
R7
R7 CC
Round 7: Loss vs Matthew Bowar (Teklovossen, Esteemed Magnate) - Expected: Not enough data (1 matches)
Pleiades, Superstar
R8
R8 CC
Round 8: Loss vs Thomas Johnson-Averette (Pleiades, Superstar) - Expected: Not enough data (1 matches)
Fai, Rising Rebellion
R9
R9 CC
Round 9: Win vs Joseph Marchant (Fai, Rising Rebellion) - Expected: Not enough data (1 matches)
Vynnset, Iron Maiden
R10
R10 CC
Round 10: Win vs Justin Kinison (Vynnset, Iron Maiden) - Expected: Not enough data (2 matches)
Victor Goldmane, High and Mighty
R11
R11 CC
Round 11: Loss vs Noah Beygelman (Victor Goldmane, High and Mighty) - Expected: Not enough data (5 matches)
Prism, Awakener of Sol
R12
R12 CC
Round 12: Win vs Robin Andrews (Prism, Awakener of Sol) - Expected: Not enough data (2 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.