Kayo, Armed and Dangerous

Kayo, Armed and Dangerous

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

13th 4-2-0
67%
Meta
+1.2
Perf
3.6
Surp
3.0
Diff
Fang, Dracai of Blades
!
30:70
R1 CC
Round 1: Win vs Jordan Tomich (Fang, Dracai of Blades) - Expected: 31:69, underdog victory
Valda, Seismic Impact
R2
R2 CC
Round 2: Loss vs Julian Cavenoni (Valda, Seismic Impact) - Expected: Not enough data (5 matches)
Florian, Rotwood Harbinger
!!
15:85
R3 CC
Round 3: Win vs Gavin Chappell (Florian, Rotwood Harbinger) - Expected: 17:83, underdog victory
Fai, Rising Rebellion
R4
R4 CC
Round 4: Win vs Gothstana Mayers (Fai, Rising Rebellion) - Expected: Not enough data (1 matches)
Prism, Awakener of Sol
!
70:30
R5 CC
Round 5: Loss vs Hayden Giles (Prism, Awakener of Sol) - Expected: 69:31, favorite upset
Victor Goldmane, High and Mighty
60:40
R6 CC
Round 6: Win vs Ali Ryan (Victor Goldmane, High and Mighty) - Expected: 60:40
dropped 1-3-0
25%
Meta
-0.3
Perf
1.7
Surp
0.9
Diff
Fang, Dracai of Blades
30:70
R1 CC
Round 1: Loss vs Daniel Nixon (Fang, Dracai of Blades) - Expected: 31:69
Gravy Bones, Shipwrecked Looter
!!
30:70
R2 CC
Round 2: Win vs Ethan Dominy (Gravy Bones, Shipwrecked Looter) - Expected: 29:71, underdog victory
Valda, Seismic Impact
R3
R3 CC
Round 3: Loss vs James Hodges (Valda, Seismic Impact) - Expected: Not enough data (5 matches)
Florian, Rotwood Harbinger
15:85
R4 CC
Round 4: Loss vs Aidan Bannon (Florian, Rotwood Harbinger) - Expected: 17:83

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.