Valda, Seismic Impact

Valda, Seismic Impact

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 4-3-0
43%
Meta
+0.9
Perf
3.4
Surp
2.0
Diff
Gravy Bones, Shipwrecked Looter
!!
30:70
R1 CC
Round 1: Win vs Evan Bridges (Gravy Bones, Shipwrecked Looter) - Expected: 29:71, underdog victory
Kayo, Armed and Dangerous
65:35
R2 CC
Round 2: Win vs Alex Conde (Kayo, Armed and Dangerous) - Expected: 67:33
Dash I/O
!
65:35
R3 CC
Round 3: Loss vs CODY READY (Dash I/O) - Expected: 63:37, favorite upset
Gravy Bones, Shipwrecked Looter
!!
30:70
R4 CC
Round 4: Win vs Alejandro Cuevas (Gravy Bones, Shipwrecked Looter) - Expected: 29:71, underdog victory
Cindra, Dracai of Retribution
60:40
R5 CC
Round 5: Win vs Kenneth Amers (Cindra, Dracai of Retribution) - Expected: 60:40
Arakni, 5L!p3d 7hRu 7h3 cR4X
30:70
R6 CC
Round 6: Loss vs Peter Buddensiek (Arakni, 5L!p3d 7hRu 7h3 cR4X) - Expected: 31:69
Gravy Bones, Shipwrecked Looter
30:70
R7 CC
Round 7: Loss vs Kent O’Neal (Gravy Bones, Shipwrecked Looter) - Expected: 29:71
dropped 1-3-0
50%
Meta
-0.8
Perf
1.7
Surp
0.2
Diff
Prism, Awakener of Sol
55:45
R1 CC
Round 1: Win vs Reina Alvizo (Prism, Awakener of Sol) - Expected: 56:44
Dash I/O
!
65:35
R2 CC
Round 2: Loss vs CODY READY (Dash I/O) - Expected: 63:37, favorite upset
Teklovossen, Esteemed Magnate
30:70
R3 CC
Round 3: Loss vs Jake Marohl (Teklovossen, Esteemed Magnate) - Expected: 29:71
Arakni, 5L!p3d 7hRu 7h3 cR4X
30:70
R4 CC
Round 4: Loss vs James Pack (Arakni, 5L!p3d 7hRu 7h3 cR4X) - Expected: 31:69

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.