Marlynn, Treasure Hunter

Marlynn, Treasure Hunter

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 4-2-1
29%
Meta
+1.2
Perf
3.4
Surp
3.7
Diff
Jarl Vetreiði
50:50
R1 CC
Round 1: Win vs Spencer Orman (Jarl Vetreiði) - Expected: 48:52
Gravy Bones, Shipwrecked Looter
30:70
R2 CC
Round 2: Loss vs Liam Donnelly (Gravy Bones, Shipwrecked Looter) - Expected: 31:69
Arakni, 5L!p3d 7hRu 7h3 cR4X
55:45
R3 CC
Round 3: Win vs Chuck Ford (Arakni, 5L!p3d 7hRu 7h3 cR4X) - Expected: 56:44
Ira, Scarlet Revenger
45:55
R4 CC
Round 4: Loss vs Payne Ummerteskee (Ira, Scarlet Revenger) - Expected: 46:54
Gravy Bones, Shipwrecked Looter
30:70
R5 CC
Round 5: Draw vs Adam Cook (Gravy Bones, Shipwrecked Looter) - Expected: 31:69
Cindra, Dracai of Retribution
45:55
R6 CC
Round 6: Win vs Jacob Davis (Cindra, Dracai of Retribution) - Expected: 46:54
Arakni, Marionette
!!
20:80
R7 CC
Round 7: Win vs Nathan Vargas (Arakni, Marionette) - Expected: 22:78, underdog victory
dropped 0-4-0
0%
Meta
-1.7
Perf
1.7
Surp
0.0
Diff
Ira, Scarlet Revenger
45:55
R1 CC
Round 1: Loss vs Payne Ummerteskee (Ira, Scarlet Revenger) - Expected: 46:54
Cindra, Dracai of Retribution
45:55
R2 CC
Round 2: Loss vs John Miranda (Cindra, Dracai of Retribution) - Expected: 46:54
Ira, Scarlet Revenger
45:55
R3 CC
Round 3: Loss vs Maeve Kuwamura-Corvacchioli (Ira, Scarlet Revenger) - Expected: 46:54
Oscilio, Constella Intelligence
35:65
R4 CC
Round 4: Loss vs Grail Chappell (Oscilio, Constella Intelligence) - Expected: 36:64

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.