Fai, Rising Rebellion

Fai, Rising Rebellion

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 2-3-0
80%
Meta
-0.4
Perf
2.4
Surp
2.8
Diff
Kassai of the Golden Sand
R1
R1 CC
Round 1: Loss vs Monkey Li (Kassai of the Golden Sand) - Expected: Not enough data (5 matches)
Riptide, Lurker of the Deep
R2
R2 CC
Round 2: Loss vs Chuang Yike (Riptide, Lurker of the Deep) - Expected: Not enough data (2 matches)
Levia, Shadowborn Abomination
R3
R3 CC
Round 3: Win vs 王 上熏 (Levia, Shadowborn Abomination) - Expected: Not enough data (6 matches)
Prism, Awakener of Sol
35:65
R10 CC
Round 10: Loss vs Cheng-Chung Tang (Prism, Awakener of Sol) - Expected: 36:64
Kassai of the Golden Sand
R11
R11 CC
Round 11: Win vs CHIU CHUNG-YI (Kassai of the Golden Sand) - Expected: Not enough data (5 matches)
dropped 1-2-0
67%
Meta
-0.3
Perf
1.7
Surp
1.3
Diff
Arakni, Marionette
R1
R1 CC
Round 1: Loss vs Hao-Han Chuang (Arakni, Marionette) - Expected: Not enough data (3 matches)
Cindra, Dracai of Retribution
!!
25:75
R2 CC
Round 2: Win vs Jing Hao Fang (Cindra, Dracai of Retribution) - Expected: 27:73, underdog victory
Ira, Scarlet Revenger
R3
R3 CC
Round 3: Loss vs MIN FENG CHIU (Ira, Scarlet Revenger) - Expected: Not enough data (5 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.