Victor Goldmane, High and Mighty

Victor Goldmane, High and Mighty

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

5th 6-1-0
100%
Meta
+1.3
Perf
2.4
Surp
2.2
Diff
Prism, Awakener of Sol
55:45
R1 CC
Round 1: Win vs Romanos Defiano (Prism, Awakener of Sol) - Expected: 57:43
Katsu, the Wanderer
85:15
R2 CC
Round 2: Win vs Aziz Riphat (Katsu, the Wanderer) - Expected: 83:17
Florian, Rotwood Harbinger
60:40
R3 CC
Round 3: Win vs Abdurrahman Putra (Florian, Rotwood Harbinger) - Expected: 59:41
Ira, Scarlet Revenger
65:35
R7 CC
Round 7: Win vs Gian Arnandi (Ira, Scarlet Revenger) - Expected: 65:35
Katsu, the Wanderer
85:15
R8 CC
Round 8: Win vs Christian Andersen (Katsu, the Wanderer) - Expected: 83:17
Vynnset, Iron Maiden
70:30
R9 CC
Round 9: Win vs David Soetrisno (Vynnset, Iron Maiden) - Expected: 68:32
Arakni, 5L!p3d 7hRu 7h3 cR4X
50:50
R10 CC
Round 10: Loss vs Odi Winata (Arakni, 5L!p3d 7hRu 7h3 cR4X) - Expected: 51:49
dropped 0-2-2
50%
Meta
-1.7
Perf
1.7
Surp
0.0
Diff
Verdance, Thorn of the Rose
20:80
R1 CC
Round 1: Loss vs Muhamad Agus Suriyanto (Verdance, Thorn of the Rose) - Expected: 19:81
Azalea, Ace in the Hole
65:35
R2 CC
Round 2: Draw vs Dion Ngelow (Azalea, Ace in the Hole) - Expected: 66:34
Prism, Awakener of Sol
55:45
R3 CC
Round 3: Draw vs Romanos Defiano (Prism, Awakener of Sol) - Expected: 57:43
Gravy Bones, Shipwrecked Looter
35:65
R7 CC
Round 7: Loss vs justin widjaja (Gravy Bones, Shipwrecked Looter) - Expected: 33:67

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.