Rhinar, Reckless Rampage

Rhinar, Reckless Rampage

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 4-6-0
30%
Meta
-0.1
Perf
4.5
Surp
3.0
Diff
Kayo, Armed and Dangerous
55:45
R1 CC
Round 1: Loss vs Takaaki Ueno (Kayo, Armed and Dangerous) - Expected: 55:45
Azalea, Ace in the Hole
35:65
R2 CC
Round 2: Loss vs kei kimura (Azalea, Ace in the Hole) - Expected: 37:63
Cindra, Dracai of Retribution
40:60
R3 CC
Round 3: Loss vs KAZUMA SUZUKI (Cindra, Dracai of Retribution) - Expected: 39:61
Gravy Bones, Shipwrecked Looter
45:55
R4 CC
Round 4: Win vs Yoshiaki Okamoto (Gravy Bones, Shipwrecked Looter) - Expected: 45:55
Fang, Dracai of Blades
R5
R5 CC
Round 5: Win vs Kento Inagaki (Fang, Dracai of Blades) - Expected: Not enough data (7 matches)
Ser Boltyn, Breaker of Dawn
R6
R6 CC
Round 6: Win vs Tatsuaki Tsuchida (Ser Boltyn, Breaker of Dawn) - Expected: Not enough data (2 matches)
Florian, Rotwood Harbinger
30:70
R7 CC
Round 7: Loss vs タカユキ アサヒナ (Florian, Rotwood Harbinger) - Expected: 31:69
Florian, Rotwood Harbinger
30:70
R8 CC
Round 8: Loss vs 岡西 達也 (Florian, Rotwood Harbinger) - Expected: 31:69
Cindra, Dracai of Retribution
40:60
R9 CC
Round 9: Loss vs Yutaro Yamada (Cindra, Dracai of Retribution) - Expected: 39:61
Azalea, Ace in the Hole
!
35:65
R10 CC
Round 10: Win vs Ken Sawada (Azalea, Ace in the Hole) - Expected: 37:63, underdog victory
dropped 0-3-0
33%
Meta
-1.3
Perf
1.3
Surp
0.0
Diff
Vynnset, Iron Maiden
40:60
R1 CC
Round 1: Loss vs Kazuaki Fukui (Vynnset, Iron Maiden) - Expected: 40:60
Kayo, Armed and Dangerous
55:45
R2 CC
Round 2: Loss vs kouji hamada (Kayo, Armed and Dangerous) - Expected: 55:45
Cindra, Dracai of Retribution
40:60
R3 CC
Round 3: Loss vs Ran Sasaki (Cindra, Dracai of Retribution) - Expected: 39:61

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.