Dash I/O

Dash I/O

3 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

49th 7-1-0
50%
Meta
+3.1
Perf
3.8
Surp
6.4
Diff
Levia, Shadowborn Abomination
70:30
R1 CC
Round 1: Win vs Jonathan Walker (Levia, Shadowborn Abomination) - Expected: 70:30
Levia, Shadowborn Abomination
70:30
R2 CC
Round 2: Win vs Michael Rutkowski (Levia, Shadowborn Abomination) - Expected: 70:30
Nuu, Alluring Desire
!
35:65
R3 CC
Round 3: Win vs Elyse Symmes (Nuu, Alluring Desire) - Expected: 36:64, underdog victory
Katsu, the Wanderer
!
35:65
R4 CC
Round 4: Win vs Sherman Darrenkamp (Katsu, the Wanderer) - Expected: 36:64, underdog victory
Kayo, Armed and Dangerous
60:40
R11 CC
Round 11: Win vs Arjun Garg (Kayo, Armed and Dangerous) - Expected: 59:41
Uzuri, Switchblade
50:50
R12 CC
Round 12: Win vs Noah Biros (Uzuri, Switchblade) - Expected: 50:50
Nuu, Alluring Desire
!
35:65
R13 CC
Round 13: Win vs Ethan Davison (Nuu, Alluring Desire) - Expected: 36:64, underdog victory
Nuu, Alluring Desire
35:65
R14 CC
Round 14: Loss vs Mark Johnson (Nuu, Alluring Desire) - Expected: 36:64
dropped 0-2-0
100%
Meta
-1.2
Perf
1.2
Surp
0.0
Diff
Azalea, Ace in the Hole
55:45
R1 CC
Round 1: Loss vs Nicholas Korner (Azalea, Ace in the Hole) - Expected: 55:45
Prism, Awakener of Sol
!
65:35
R2 CC
Round 2: Loss vs Dylan Tucker (Prism, Awakener of Sol) - Expected: 63:37, favorite upset
dropped 0-1-0
100%
Meta
-0.6
Perf
0.6
Surp
0.0
Diff
Kano, Dracai of Aether
60:40
R1 CC
Round 1: Loss vs Julian Sniffen (Kano, Dracai of Aether) - Expected: 58:42

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.