
Rhinar, Reckless Rampage
1 players • Match results by round
Tip: Click any player row to see detailed round-by-round calculations
dropped • 2-4-0
100%
Meta
-1.0
Perf
3.0
Surp
1.5
Diff
Round 1: Loss vs Alice Abuhadba (Prism, Sculptor of Arc Light) - Expected: Not enough data (1 matches)
Round 2: Loss vs Jesse Kennon (Bravo, Star of the Show) - Expected: Not enough data (5 matches)
Round 3: Loss vs Joseph Dietrich (Azalea, Ace in the Hole) - Expected: Not enough data (1 matches)
Round 4: Win vs Thomas Bray (Oscilio, Constella Intelligence) - Expected: Not enough data (1 matches)
Meta Fit
100% (6/6 favorable matchups)
Performance
-1.0 Wins (3.0 expected, 2 actual)
Surprise
3.0 total deviation
Difficulty
1.5 difficulty points
Round-by-Round Breakdown
Win probabilities rounded to nearest 5% for consistency with match display
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| Round | Opponent | Expected | Result |
|---|---|---|---|
| R1 | Prism, Sculptor of Arc Light | 50% | Loss |
| R2 | Bravo, Star of the Show | 50% | Loss |
| R3 | Azalea, Ace in the Hole | 50% | Loss |
| R4 | Oscilio, Constella Intelligence | 50% | Win |
| R5 | Dash I/O | 50% | Win |
| R6 | Aurora, Shooting Star | 50% | Loss |
Legend
Win
Loss
Draw
Unknown Opponent
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Performance Metrics
Meta
% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.
Perf
Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.
Surp
Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.
Diff
Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.