Rhinar, Reckless Rampage

Rhinar, Reckless Rampage

1 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 2-4-0
100%
Meta
-1.0
Perf
3.0
Surp
1.5
Diff
Prism, Sculptor of Arc Light
R1
R1 LL
Round 1: Loss vs Alice Abuhadba (Prism, Sculptor of Arc Light) - Expected: Not enough data (1 matches)
Bravo, Star of the Show
R2
R2 LL
Round 2: Loss vs Jesse Kennon (Bravo, Star of the Show) - Expected: Not enough data (5 matches)
Azalea, Ace in the Hole
R3
R3 LL
Round 3: Loss vs Joseph Dietrich (Azalea, Ace in the Hole) - Expected: Not enough data (1 matches)
Oscilio, Constella Intelligence
R4
R4 LL
Round 4: Win vs Thomas Bray (Oscilio, Constella Intelligence) - Expected: Not enough data (1 matches)
Dash I/O
R5
R5 LL
Round 5: Win vs Benjamin Parker (Dash I/O) - Expected: Not enough data (5 matches)
Aurora, Shooting Star
R6
R6 LL
Round 6: Loss vs Tyler Kanofsky (Aurora, Shooting Star) - Expected: Not enough data (3 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.