Prism, Awakener of Sol

Prism, Awakener of Sol

1 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

63rd 2-4-1
100%
Meta
-1.7
Perf
3.7
Surp
0.9
Diff
Aurora, Shooting Star
50:50
R1 CC
Round 1: Win vs Gabriel Ankeshian (Aurora, Shooting Star) - Expected: 50:50
Aurora, Shooting Star
50:50
R2 CC
Round 2: Loss vs Theo Montero Ciscar (Aurora, Shooting Star) - Expected: 50:50
Nuu, Alluring Desire
70:30
R3 CC
Round 3: Draw vs Igor Koutzevitch (Nuu, Alluring Desire) - Expected: 71:29
Riptide, Lurker of the Deep
R4
R4 CC
Round 4: Loss vs Lisa-Marie Schulte (Riptide, Lurker of the Deep) - Expected: Not enough data (8 matches)
Jarl Vetreiði
R5
R5 CC
Round 5: Win vs Quentin Piguet (Jarl Vetreiði) - Expected: Not enough data (3 matches)
Dash, Inventor Extraordinaire
R6
R6 CC
Round 6: Loss vs Yann HENRI (Dash, Inventor Extraordinaire) - Expected: Not enough data (8 matches)
Levia, Shadowborn Abomination
R7
R7 CC
Round 7: Loss vs Thomas G Jud (Levia, Shadowborn Abomination) - Expected: Not enough data (9 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.