Verdance, Thorn of the Rose

Verdance, Thorn of the Rose

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 3-2-2
71%
Meta
-0.5
Perf
2.9
Surp
1.1
Diff
R1
R1 CC
Round 1: Win vs Nicholas Snyder (Unknown)
Victor Goldmane, High and Mighty
R2
R2 CC
Round 2: Loss vs Jamen Vedova (Victor Goldmane, High and Mighty) - Expected: Not enough data (5 matches)
Aurora, Shooting Star
30:70
R3 CC
Round 3: Loss vs Matthew Allan (Aurora, Shooting Star) - Expected: 29:71
Enigma, Ledger of Ancestry
20:80
R4 CC
Round 4: Draw vs Kyle James (Enigma, Ledger of Ancestry) - Expected: 22:78
Zen, Tamer of Purpose
60:40
R5 CC
Round 5: Win vs Ben Black (Zen, Tamer of Purpose) - Expected: 62:38
Florian, Rotwood Harbinger
70:30
R6 CC
Round 6: Win vs Luke Gilmore (Florian, Rotwood Harbinger) - Expected: 70:30
Florian, Rotwood Harbinger
70:30
R7 CC
Round 7: Draw vs Chris Olsen (Florian, Rotwood Harbinger) - Expected: 70:30
dropped 2-4-0
83%
Meta
-1.1
Perf
2.7
Surp
0.8
Diff
Zen, Tamer of Purpose
!
60:40
R1 CC
Round 1: Loss vs Joshua Frailey (Zen, Tamer of Purpose) - Expected: 62:38, favorite upset
Aurora, Shooting Star
30:70
R2 CC
Round 2: Loss vs Alex Groat (Aurora, Shooting Star) - Expected: 29:71
R3
R3 CC
Round 3: Win vs Parker Pemberton (Unknown)
Florian, Rotwood Harbinger
70:30
R4 CC
Round 4: Win vs Chase Reiser (Florian, Rotwood Harbinger) - Expected: 70:30
Ira, Scarlet Revenger
R5
R5 CC
Round 5: Loss vs Thomas Huynh (Ira, Scarlet Revenger) - Expected: Not enough data (4 matches)
Prism, Awakener of Sol
R6
R6 CC
Round 6: Loss vs Logan King (Prism, Awakener of Sol) - Expected: Not enough data (3 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.