Oscilio, Forked Continuum

Oscilio, Forked Continuum

3 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 1-3-0
100%
Meta
-1.0
Perf
2.0
Surp
0.2
Diff
Tuffnut, Bumbling Hulkster
R1
R1 CC
Round 1: Win vs Doug Rothhaar (Tuffnut, Bumbling Hulkster) - Expected: Not enough data (1 matches)
Teklovossen, Esteemed Magnate
R2
R2 CC
Round 2: Loss vs Matt Muus (Teklovossen, Esteemed Magnate) - Expected: Not enough data (1 matches)
Aurora, Legacy of Tempest
R3
R3 CC
Round 3: Loss vs Nathan Crawford (Aurora, Legacy of Tempest) - Expected: Not enough data (2 matches)
Vynnset, Iron Maiden
R4
R4 CC
Round 4: Loss vs Matt Yee (Vynnset, Iron Maiden) - Expected: Not enough data (1 matches)
dropped 1-3-0
100%
Meta
-1.0
Perf
2.0
Surp
0.2
Diff
Riptide, Lurker of the Deep
R1
R1 CC
Round 1: Win vs Jeff Stamm (Riptide, Lurker of the Deep) - Expected: Not enough data (1 matches)
Maxx 'The Hype' Nitro
R2
R2 CC
Round 2: Loss vs Devin McAtee (Maxx 'The Hype' Nitro) - Expected: Not enough data (1 matches)
Hala, Bladesaint of the Vow
R3
R3 CC
Round 3: Loss vs Andrew Wilborn (Hala, Bladesaint of the Vow) - Expected: Not enough data (1 matches)
Puffin, Hightail
R4
R4 CC
Round 4: Loss vs Trenton Mercer (Puffin, Hightail) - Expected: Not enough data (1 matches)
dropped 0-3-0
100%
Meta
-1.5
Perf
1.5
Surp
0.0
Diff
Aurora, Legacy of Tempest
R1
R1 CC
Round 1: Loss vs Adrian Gebhart (Aurora, Legacy of Tempest) - Expected: Not enough data (2 matches)
Dash I/O
R2
R2 CC
Round 2: Loss vs Josh Bibb (Dash I/O) - Expected: Not enough data (1 matches)
Kayo, Underhanded Cheat
R3
R3 CC
Round 3: Loss vs Darin Key (Kayo, Underhanded Cheat) - Expected: Not enough data (1 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.