Levia, Shadowborn Abomination

Levia, Shadowborn Abomination

3 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 2-3-0
100%
Meta
-0.5
Perf
2.5
Surp
1.2
Diff
Gravy Bones, Shipwrecked Looter
R1
R1 CC
Round 1: Win vs Orlando Valdes Santos (Gravy Bones, Shipwrecked Looter) - Expected: Not enough data (6 matches)
Lyath Goldmane, Vile Savant
R2
R2 CC
Round 2: Loss vs Hugh Wang (Lyath Goldmane, Vile Savant) - Expected: Not enough data (1 matches)
Oscilio, Constella Intelligence
R3
R3 CC
Round 3: Loss vs Dante Irvine (Oscilio, Constella Intelligence) - Expected: Not enough data (8 matches)
Valda, Seismic Impact
R4
R4 CC
Round 4: Loss vs Ricardo Rua (Valda, Seismic Impact) - Expected: Not enough data (2 matches)
Fai, Rising Rebellion
R5
R5 CC
Round 5: Win vs RANDY CHAN (Fai, Rising Rebellion) - Expected: Not enough data (3 matches)
dropped 0-3-0
100%
Meta
-1.5
Perf
1.5
Surp
0.0
Diff
Jarl Vetreiði
R1
R1 CC
Round 1: Loss vs Nicholas Tran (Jarl Vetreiði) - Expected: Not enough data (7 matches)
Puffin, Hightail
R2
R2 CC
Round 2: Loss vs Luis Robles (Puffin, Hightail) - Expected: Not enough data (4 matches)
Jarl Vetreiði
R3
R3 CC
Round 3: Loss vs Patrick Cohea (Jarl Vetreiði) - Expected: Not enough data (7 matches)
dropped 0-1-0
100%
Meta
-0.5
Perf
0.5
Surp
0.0
Diff
Oscilio, Constella Intelligence
R1
R1 CC
Round 1: Loss vs Katsuya Hirai (Oscilio, Constella Intelligence) - Expected: Not enough data (8 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.