Ira, Scarlet Revenger

Ira, Scarlet Revenger

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

16th 3-3-0
67%
Meta
-0.2
Perf
2.6
Surp
0.7
Diff
Tuffnut, Bumbling Hulkster
R1
R1 CC
Round 1: Win vs Sean Murray (Tuffnut, Bumbling Hulkster) - Expected: Not enough data (9 matches)
Gravy Bones, Shipwrecked Looter
70:30
R2 CC
Round 2: Win vs Charlotte Little (Gravy Bones, Shipwrecked Looter) - Expected: 69:31
Vynnset, Iron Maiden
60:40
R3 CC
Round 3: Win vs Alan Lynch (Vynnset, Iron Maiden) - Expected: 59:41
Oscilio, Constella Intelligence
45:55
R4 CC
Round 4: Loss vs Carl Boyle (Oscilio, Constella Intelligence) - Expected: 45:55
Cindra, Dracai of Retribution
40:60
R8 CC
Round 8: Loss vs Adam West (Cindra, Dracai of Retribution) - Expected: 39:61
Katsu, the Wanderer
55:45
R9 CC
Round 9: Loss vs Christopher Curran (Katsu, the Wanderer) - Expected: 53:47
dropped 2-1-1
50%
Meta
+0.0
Perf
2.1
Surp
2.0
Diff
Gravy Bones, Shipwrecked Looter
70:30
R1 CC
Round 1: Win vs Jelo Salomon (Gravy Bones, Shipwrecked Looter) - Expected: 69:31
Victor Goldmane, High and Mighty
35:65
R2 CC
Round 2: Loss vs Dylan Thompson (Victor Goldmane, High and Mighty) - Expected: 36:64
Gravy Bones, Shipwrecked Looter
70:30
R3 CC
Round 3: Draw vs David Moore (Gravy Bones, Shipwrecked Looter) - Expected: 69:31
Kassai of the Golden Sand
!!
25:75
R4 CC
Round 4: Win vs Connor McLaughlin (Kassai of the Golden Sand) - Expected: 27:73, underdog victory

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.