Riptide, Lurker of the Deep

Riptide, Lurker of the Deep

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

35th 4-3-0
57%
Meta
+1.1
Perf
3.4
Surp
4.9
Diff
Victor Goldmane, High and Mighty
R1
R1 CC
Round 1: Loss vs William Yetman (Victor Goldmane, High and Mighty) - Expected: Not enough data (6 matches)
Marlynn, Treasure Hunter
R2
R2 CC
Round 2: Win vs augustine shim (Marlynn, Treasure Hunter) - Expected: Not enough data (3 matches)
Oscilio, Constella Intelligence
15:85
R3 CC
Round 3: Loss vs Lucas Ng (Oscilio, Constella Intelligence) - Expected: 16:84
Betsy, Skin in the Game
R4
R4 CC
Round 4: Win vs Ian Schulte (Betsy, Skin in the Game) - Expected: Not enough data (2 matches)
Ira, Scarlet Revenger
R8
R8 CC
Round 8: Loss vs Nauris Rozenfelds (Ira, Scarlet Revenger) - Expected: Not enough data (5 matches)
Rhinar, Reckless Rampage
!
40:60
R9 CC
Round 9: Win vs randy lavoie (Rhinar, Reckless Rampage) - Expected: 38:62, underdog victory
Jarl Vetreiði
!
35:65
R10 CC
Round 10: Win vs Julien Bergeron (Jarl Vetreiði) - Expected: 33:67, underdog victory
dropped 1-3-0
75%
Meta
-0.8
Perf
1.8
Surp
0.8
Diff
Dash I/O
50:50
R1 CC
Round 1: Loss vs Andrew Magri (Dash I/O) - Expected: 50:50
Jarl Vetreiði
35:65
R2 CC
Round 2: Loss vs Julien Bergeron (Jarl Vetreiði) - Expected: 33:67
Arakni, Huntsman
R3
R3 CC
Round 3: Win vs Matthew Siuda (Arakni, Huntsman) - Expected: Not enough data (4 matches)
Tuffnut, Bumbling Hulkster
R4
R4 CC
Round 4: Loss vs Coady Blanchard (Tuffnut, Bumbling Hulkster) - Expected: Not enough data (4 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.