Lyath Goldmane, Vile Savant

Lyath Goldmane, Vile Savant

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

33rd 4-2-1
71%
Meta
+1.2
Perf
3.5
Surp
3.3
Diff
Arakni, Marionette
!!
15:85
R1 CC
Round 1: Win vs Tommaso Viscido (Arakni, Marionette) - Expected: 14:86, underdog victory
Zyggy Starlight
R2
R2 CC
Round 2: Win vs Christian Parisotto (Zyggy Starlight) - Expected: Not enough data (5 matches)
Arakni, Marionette
15:85
R3 CC
Round 3: Loss vs Edoardo La Rosa (Arakni, Marionette) - Expected: 14:86
Dorinthea Ironsong
R4
R4 CC
Round 4: Loss vs Niccolò Borghi (Dorinthea Ironsong) - Expected: Not enough data (2 matches)
Fang, Dracai of Blades
R8
R8 CC
Round 8: Win vs Riccardo Rotondo (Fang, Dracai of Blades) - Expected: Not enough data (3 matches)
Jarl Vetreiði
R9
R9 CC
Round 9: Draw vs Federico Fusaro (Jarl Vetreiði) - Expected: Not enough data (9 matches)
Katsu, the Wanderer
R10
R10 CC
Round 10: Win vs Nicola Pellegrinelli (Katsu, the Wanderer) - Expected: Not enough data (3 matches)
dropped 0-5-1
67%
Meta
-2.3
Perf
2.3
Surp
0.0
Diff
Gravy Bones, Shipwrecked Looter
R1
R1 CC
Round 1: Loss vs Gaetano Ferrara (Gravy Bones, Shipwrecked Looter) - Expected: Not enough data (9 matches)
Arakni, Marionette
15:85
R2 CC
Round 2: Loss vs Lorenzo Miele (Arakni, Marionette) - Expected: 14:86
Arakni, Marionette
15:85
R3 CC
Round 3: Draw vs Matteo Brunori (Arakni, Marionette) - Expected: 14:86
Fai, Rising Rebellion
R4
R4 CC
Round 4: Loss vs Davide Rizzi (Fai, Rising Rebellion) - Expected: Not enough data (9 matches)
Jarl Vetreiði
R8
R8 CC
Round 8: Loss vs Salvatore Valenti (Jarl Vetreiði) - Expected: Not enough data (9 matches)
Victor Goldmane, High and Mighty
R9
R9 CC
Round 9: Loss vs Simone Quartieri (Victor Goldmane, High and Mighty) - Expected: Not enough data (6 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.