Pleiades, Superstar

Pleiades, Superstar

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

3rd 7-1-0
88%
Meta
+2.8
Perf
3.4
Surp
3.8
Diff
Fang, Dracai of Blades
R1
R1 CC
Round 1: Win vs Alex Moynagh (Fang, Dracai of Blades) - Expected: Not enough data (6 matches)
Riptide, Lurker of the Deep
R2
R2 CC
Round 2: Win vs Johnny Vretlind (Riptide, Lurker of the Deep) - Expected: Not enough data (1 matches)
Fai, Rising Rebellion
R3
R3 CC
Round 3: Win vs Andreas Björnsson (Fai, Rising Rebellion) - Expected: Not enough data (5 matches)
Oscilio, Constella Intelligence
70:30
R4 CC
Round 4: Win vs Fredrik Maxe (Oscilio, Constella Intelligence) - Expected: 70:30
Cindra, Dracai of Retribution
R8
R8 CC
Round 8: Win vs Andrej Erdelsky (Cindra, Dracai of Retribution) - Expected: Not enough data (8 matches)
Oscilio, Constella Intelligence
70:30
R9 CC
Round 9: Win vs Dennis Fröberg (Oscilio, Constella Intelligence) - Expected: 70:30
Gravy Bones, Shipwrecked Looter
R10
R10 CC
Round 10: Win vs Aditya Rajan (Gravy Bones, Shipwrecked Looter) - Expected: Not enough data (8 matches)
Arakni, Marionette
30:70
R11 CC
Round 11: Loss vs Jacob Trossing (Arakni, Marionette) - Expected: 31:69
dropped 1-3-0
100%
Meta
-1.0
Perf
2.0
Surp
0.2
Diff
Aurora, Legacy of Tempest
R1
R1 CC
Round 1: Win vs Eric Lindström (Aurora, Legacy of Tempest) - Expected: Not enough data (3 matches)
Ira, Scarlet Revenger
R2
R2 CC
Round 2: Loss vs Mikael Vedemar (Ira, Scarlet Revenger) - Expected: Not enough data (4 matches)
Ira, Scarlet Revenger
R3
R3 CC
Round 3: Loss vs Henrik Nilsson (Ira, Scarlet Revenger) - Expected: Not enough data (4 matches)
Fang, Dracai of Blades
R4
R4 CC
Round 4: Loss vs Alex Moynagh (Fang, Dracai of Blades) - Expected: Not enough data (6 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.