Fai, Rising Rebellion

Fai, Rising Rebellion

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

44th 4-3-0
29%
Meta
+0.6
Perf
3.2
Surp
1.2
Diff
Cindra, Dracai of Retribution
50:50
R1 CC
Round 1: Win vs Finn Kleine (Cindra, Dracai of Retribution) - Expected: 50:50
Victor Goldmane, High and Mighty
!
40:60
R2 CC
Round 2: Win vs Ricardo Manrique (Victor Goldmane, High and Mighty) - Expected: 39:61, underdog victory
Oscilio, Constella Intelligence
45:55
R3 CC
Round 3: Win vs Mert Gezgin (Oscilio, Constella Intelligence) - Expected: 47:53
Zyggy Starlight
75:25
R4 CC
Round 4: Win vs Viet Pham (Zyggy Starlight) - Expected: 76:24
Rhinar, Reckless Rampage
45:55
R8 CC
Round 8: Loss vs Georg Sossnowetz (Rhinar, Reckless Rampage) - Expected: 43:57
Ira, Scarlet Revenger
40:60
R9 CC
Round 9: Loss vs Jeremy Miller (Ira, Scarlet Revenger) - Expected: 41:59
Oscilio, Constella Intelligence
45:55
R10 CC
Round 10: Loss vs Felix Buchs (Oscilio, Constella Intelligence) - Expected: 47:53
dropped 2-2-0
25%
Meta
+0.2
Perf
1.7
Surp
1.3
Diff
Gravy Bones, Shipwrecked Looter
60:40
R1 CC
Round 1: Win vs Paul Beese (Gravy Bones, Shipwrecked Looter) - Expected: 59:41
Rhinar, Reckless Rampage
45:55
R2 CC
Round 2: Loss vs Tobias Hartfiel (Rhinar, Reckless Rampage) - Expected: 43:57
Katsu, the Wanderer
35:65
R3 CC
Round 3: Loss vs Yorick Schulte (Katsu, the Wanderer) - Expected: 33:67
Oscilio, Constella Intelligence
45:55
R4 CC
Round 4: Win vs Davis Groza (Oscilio, Constella Intelligence) - Expected: 47:53

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.